94 min listen
#158: Suzanne Zinsli and Cardboard Edison
#158: Suzanne Zinsli and Cardboard Edison
ratings:
Length:
55 minutes
Released:
Jan 25, 2017
Format:
Podcast episode
Description
Dirk and Harrison are joined by Suzanne Zinsli of Cardboard Edison to talk about game design, publishing, and running their amazing resource for game designers. Cardboard Edison is a gather of best practices, tips for designers, and information about publishers. Their Cardboard Edison Award also helps grow and develop designers through the submittal process. Suzanne covers their own games like Cobra and Dubai and goes over what you should (and really shouldn’t do) to submit a game for the Cardboard Edison Award.
---------------------
Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink - harrisonpink@gmail.com, @colonialpink
Suzanne - @cardboardedison, cardboardedison@gmail.com
---------------------
Episode Outline
0:00:46 - Cardboard Edison and other jobs
0:08:05 - Publishers vs. self-publishing
0:11:47 - Firewalling your own games
0:14:06 - Cobras
0:19:06 - Cardboard Edison Awards
0:32:16 - Having three partners
0:40:59 - Dubai
0:44:02 - Managing a large amount of projects
0:47:58 - Potential upcoming games
0:51:14 - Advice for designers
---------------------
Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink - harrisonpink@gmail.com, @colonialpink
Suzanne - @cardboardedison, cardboardedison@gmail.com
---------------------
Episode Outline
0:00:46 - Cardboard Edison and other jobs
0:08:05 - Publishers vs. self-publishing
0:11:47 - Firewalling your own games
0:14:06 - Cobras
0:19:06 - Cardboard Edison Awards
0:32:16 - Having three partners
0:40:59 - Dubai
0:44:02 - Managing a large amount of projects
0:47:58 - Potential upcoming games
0:51:14 - Advice for designers
Released:
Jan 25, 2017
Format:
Podcast episode
Titles in the series (100)
#2: Memory, Innovation and Being an Indie. With Rob Daviau.: Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lo... by The Game Design Round Table