94 min listen
#148: More Listener Mail
ratings:
Length:
61 minutes
Released:
Jun 28, 2016
Format:
Podcast episode
Description
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
David Heron - @DavidVHeron
Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline
0:00:41 - Games that use memory as a resource
0:14:04 - How to print cards and prototypes
0:25:39 - Art and artists
0:37:43 - Hobby market vs mass market
0:56:31 - The value of IP
David Heron - @DavidVHeron
Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline
0:00:41 - Games that use memory as a resource
0:14:04 - How to print cards and prototypes
0:25:39 - Art and artists
0:37:43 - Hobby market vs mass market
0:56:31 - The value of IP
Released:
Jun 28, 2016
Format:
Podcast episode
Titles in the series (100)
#2: Memory, Innovation and Being an Indie. With Rob Daviau.: Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lo... by The Game Design Round Table