64 min listen
#128: Listener Mail 5
ratings:
Length:
58 minutes
Released:
Jun 30, 2015
Format:
Podcast episode
Description
Dirk, David, and Rob are back to answer more listener questions about budget, toolsets, and more.------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline
0:02:12 - Budget for art and assets 0:06:29 - Marketing and Kickstarter
0:21:18 - Meaningful early game moves 0:40:17 - Toolsets for game development 0:49:13 - Feedback for feedback
0:02:12 - Budget for art and assets 0:06:29 - Marketing and Kickstarter
0:21:18 - Meaningful early game moves 0:40:17 - Toolsets for game development 0:49:13 - Feedback for feedback
Released:
Jun 30, 2015
Format:
Podcast episode
Titles in the series (100)
#25: Information & Obfuscation: David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’ work when the BioWare games do not? And when can hiding info be GOOD for a game? by The Game Design Round Table