94 min listen
#157: Harrison Joins the Mail Crew
ratings:
Length:
60 minutes
Released:
Jan 4, 2017
Format:
Podcast episode
Description
Dirk, David, and Harrison tackle the mail bag after an exciting announcement about Rob’s new company, Restoration Games. Restoration’s goal is to reprint and modernize classic games that are no longer available. Our hosts go on to talk about games that are overproduced (as well as micro games), the concept of player choice vs. direction, and where to get all the shiny bits needed for prototyping.
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Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Rob Daviau - @robdaviau
Harrison Pink - harrisonpink@gmail.com, @colonialpink
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Episode Outline
0:00:32 - Harrison’s status
0:03:03 - Rob and Restoration Games
0:07:37 - When is game setup part of the game?
0:11:40 - Number of decision points in a game
0:18:57 - The incremental idle genre
0:25:19 - Overproduced games and micro games
0:31:47 - Where can you draw inspiration from?
0:34:35 - Forcing interactions or letting players choose
0:40:33 - Using real locations in games
0:44:39 - Should rules always place setup first?
0:54:44 - What parts are you attracted to for prototypes?
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Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Rob Daviau - @robdaviau
Harrison Pink - harrisonpink@gmail.com, @colonialpink
---------------------
Episode Outline
0:00:32 - Harrison’s status
0:03:03 - Rob and Restoration Games
0:07:37 - When is game setup part of the game?
0:11:40 - Number of decision points in a game
0:18:57 - The incremental idle genre
0:25:19 - Overproduced games and micro games
0:31:47 - Where can you draw inspiration from?
0:34:35 - Forcing interactions or letting players choose
0:40:33 - Using real locations in games
0:44:39 - Should rules always place setup first?
0:54:44 - What parts are you attracted to for prototypes?
Released:
Jan 4, 2017
Format:
Podcast episode
Titles in the series (100)
#6: Running a Game Company. With Uwe Eickert: This week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of Uwe’s projects including Conflict of Heroes and 1775. Also covered is how and why he got into the business, ... by The Game Design Round Table