69 min listen
#178: Niki Crisci, Will Glow the Wisp
#178: Niki Crisci, Will Glow the Wisp
ratings:
Length:
28 minutes
Released:
Sep 14, 2017
Format:
Podcast episode
Description
In this episode, Niki Crisci calls in from Germany and chats with David and Dirk about his recently release game, Will Glow the Wisp. They discuss his inspiration for the game and how he's found the time to work on it.
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Niki Crisci - @KeyboardSamuray , parttimeindie.com, store.steampowered.com/app/640890/Will_Glow_the_Wisp/
David Heron - @DavidVHeron
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
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Episode Outline
0:16 Welcome Niki- Background
0:50 Overview of Niki's new game, Will Glow the Wisp
2:59 Niki's day-job
3:26 Nike's art background and his relationship to making games
6:57 When did Niki get started on Will Glow the Wisp?
14:13 What is the indie game scene like in Germany?
15:58 How has Niki dealt with a smaller supporting community during development?
19:09 Working alone vs working with a team
22:24 What is the hope for this or future games for Niki?
24:02 Advice for beginners
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Niki Crisci - @KeyboardSamuray , parttimeindie.com, store.steampowered.com/app/640890/Will_Glow_the_Wisp/
David Heron - @DavidVHeron
Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com
---------------------
Episode Outline
0:16 Welcome Niki- Background
0:50 Overview of Niki's new game, Will Glow the Wisp
2:59 Niki's day-job
3:26 Nike's art background and his relationship to making games
6:57 When did Niki get started on Will Glow the Wisp?
14:13 What is the indie game scene like in Germany?
15:58 How has Niki dealt with a smaller supporting community during development?
19:09 Working alone vs working with a team
22:24 What is the hope for this or future games for Niki?
24:02 Advice for beginners
Released:
Sep 14, 2017
Format:
Podcast episode
Titles in the series (100)
#5: Digital vs. Tabletop Game Design: An intimate show this week in which our co-hosts “go commando,” as Dirk puts it. We compare and contrast tabletop and digital game design, and dig into the process Dirk went through when creating Tomorrow. The crew dives deep into the “nuts and bolts” ... by The Game Design Round Table