Origin Story of Monsters Series
Written by Martha Carr and Michael Anderle
Narrated by Ashley Bryce
()
About this series
The rules for monster hunting are changing fast and that's not the only thing that's different. The Ambrosius Clan militia are taking on paying clients. What happened to taking down monsters for the sake of humanity?
Halsey and Brigham aren't sure, but that isn't going to stop them from taking on this mission and heading to the Grand Bazaar in Istanbul, Turkey.
It just so happens that Meemaw gave Halsey a contact to "ask the living records" about the changes in the supernatural world while they're there. But what did Halsey create with that copper orb?
Halsey and Brigham, the Ambrosius Clan militia's two best monster-hunters, have to figure out how to defeat a chimera that can't be killed by military-grade weapons or natural causes. And when it grows wings overnight?
Well, plans A, B, and C fail.
Will Halsey and Brigham meet the same fate as others going against this creature? Or can Halsey pull out a final Hail Mary move with the copper orb's strange magic that neither of them understand?
Titles in the series (3)
- Ogre Hunt
1
Halsey Ambrosius is the best elemental monster-hunter in her Clan militia. Have you ever wondered where monsters came from? Their origin has been kept a secret for centuries. As long as Halsey and Brigham, her cousin turned mission partner, were on the hunt, you didn't need to wonder, or worry. Till now. Keeping people in the dark is not so easy when supernatural things stop following the rules and the Clan Council doesn't want to accept that something is very, very wrong. It's a full moon, the Summer Solstice, and an ancient coffin has washed up on the beaches of Moher, Ireland. Could the Mother of Monsters really have returned? It's just not possible. Halsey's convinced it's more than mere coincidence. The Ambrosius Clan just doesn't want to believe. They think Halsey is losing her mind-an apparent family trait-and needs a break from monster hunting. Mandatory leave isn't as much fun if it's mandatory. But the Ambrosius Clan Council still knows that when all else fails-and all other militia operatives just aren't up to snuff-Halsey is still the best they've got. Even if everything they thought they knew about being monster-hunters is about to change forever.
- Werewolf Quarry
2
Monsters don't just change themselves. And someone out there is using blood magic again. The kind that hasn't been seen for thousands of years. It's time Halsey and Brigham to travel back to where the changes all began-the Cliffs of Moher, Ireland. At the very least, the monster hunters should be able to find out what happened to the stolen silver coffin if they follow the clues in person, right? If you have to get something done, sometimes you have to do it all yourself. Even if that means operating outside your Council's orders without permission. The Ambrosius cousins seem to hit one dead end after another. But when one magical door shuts, another always opens. Halsey and Brigham just didn't expect that the next door they opened-asking another elemental family for help-would only point back to their own Clan. Now if the cousins want help from the Emerald Isle's elemental Clan, they have to do a little more monster-hunting of their own first-unsanctioned and unapproved. Turns out the silver-back alpha is more of a menace than they realized-and more of a threat to the Ambrosius Clan's well-preserved secrets-keeping Halsey and all other elementals uncomfortably in the dark.
- Chimera Clash
3
Halsey Ambrosius and her cousin, Brigham, are off on their first official mission since downtime was forced upon them. Things might seem back to normal, but that's far from true. The rules for monster hunting are changing fast and that's not the only thing that's different. The Ambrosius Clan militia are taking on paying clients. What happened to taking down monsters for the sake of humanity? Halsey and Brigham aren't sure, but that isn't going to stop them from taking on this mission and heading to the Grand Bazaar in Istanbul, Turkey. It just so happens that Meemaw gave Halsey a contact to "ask the living records" about the changes in the supernatural world while they're there. But what did Halsey create with that copper orb? Halsey and Brigham, the Ambrosius Clan militia's two best monster-hunters, have to figure out how to defeat a chimera that can't be killed by military-grade weapons or natural causes. And when it grows wings overnight? Well, plans A, B, and C fail. Will Halsey and Brigham meet the same fate as others going against this creature? Or can Halsey pull out a final Hail Mary move with the copper orb's strange magic that neither of them understand?
Martha Carr
Martha Carr is a bestselling author who specializes in science fiction, politics, and everything in between. A writer for The Washington Post, she has her own nationally syndicated column on politics.
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