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Chaos and Gunfire
Chew the Bullet
Get Smoked or Go Home
Audiobook series12 titles

Warrior (Anderle & Carr) Series

Written by Martha Carr and Michael Anderle

Narrated by Amanda Friday

Rating: 0 out of 5 stars

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About this series

An international mission tracking the source of monsters, and a familiar surprise, await the Elemental, Idina Moorfield and Hellion's Bravo Team.

Now that they've recognized the pattern, Idina and her unit need to close the Monstrous Pandora's Box to balance out the scales after defeating the Olc.

But supernatural entities in Scotland are nothing like what Bravo Team has dealt with back home. Neither is magic. That's a problem when their primary objective is to get in, stop the source of monsters, and get back out.

When everything leads Idina and her team back to her Muirden ancestral home in Scotland, the mission takes on a completely different meaning none of them saw coming.

Is this all tied to Idina and Richard and their Warrior powers? Is this about more than just monsters and magic?

The answers may lie in the small town near Tigh Ghleann Estate. If only the small town wouldn't keep disappearing Protecting the locals from a few wayward monsters is just part of the job. Creating new honorary Muirden Warriors isn't.

Will Idina and her team be willing to lay down their arms and sacrifice it all to return magic and monsters to balance?
LanguageEnglish
Release dateSep 20, 2022
Chaos and Gunfire
Chew the Bullet
Get Smoked or Go Home

Titles in the series (12)

  • Get Smoked or Go Home

    1

    Get Smoked or Go Home
    Get Smoked or Go Home

    It's been so long, Warrior . . . I can feel you . . . Is Idina Moorfield going crazy or has an ancient magic found its source? Her family says she's not a true Moorfield and will never be good enough for the family business. Sometimes what looks like the worst day ever, is the beginning of our best adventure. Idina takes that first step into a new life and gets the hell away from them to forge her own future. But her calling is the one thing they are the most against. She joins the military just like Uncle Rick. The other family outcast. What is everyone in the Moorfield family so afraid of? A new Warrior is about to find out the true roots of the Moorfield name. Nothing will ever be the same.

  • Chaos and Gunfire

    3

    Chaos and Gunfire
    Chaos and Gunfire

    Idina Moorfield is a new kind of magical with a dark and twisty lineage. Any other combat engineer in the 82nd Airborne Division would be proud of how far Idina's come, but the visions and voices in her mind are only getting worse. When it affects her work, Idina gets transferred to a new unit-a unit of misfits with their own problems. But sometimes, what seems like the worst move ever, can turn out to be the beginning of something great. Who says outcasts can't be heroes? First, Idina has to come to terms with all her plans going up in smoke while digging deeper than she ever has into the mystery of the Moorfield family secrets. Why is she the only one in her family with these strange new powers? Someone else may also have caught on to her and is keeping watch. Can she discover who or what is watching her and why everything is happening?

  • Chew the Bullet

    5

    Chew the Bullet
    Chew the Bullet

    Idina Moorfield isn't the only one on her team with unusual powers. Her buddy, Stop, remembers everything he sees, and Cake is a new kind of man of steel. That's the last two, which means everyone in Idina's unit has a unique talent. Why would the Army want to bring them all together? Her commander, Hines, is still refusing to answer her questions. She's on a need-to-know basis, and right now, she doesn't need to know. But Idina's untapped powers are getting stronger and more aggressive. Not knowing on a battlefield can get someone hurt. When they're sent on a special mission, will she be able to use her green energy against the enemy? The journal may hold all the answers but so far, it's not giving up its secrets easily. Idina doesn't give up either and like it or not, more will be revealed.

  • A FUBAR Kind of Day

    4

    A FUBAR Kind of Day
    A FUBAR Kind of Day

    It's been so long, Warrior . . . I can feel you . . . Is Idina Moorfield going crazy or has an ancient magic found its source? Her family says she's not a true Moorfield and will never be good enough for the family business. Sometimes what looks like the worst day ever, is the beginning of our best adventure. Idina takes that first step into a new life and gets the hell away from them to forge her own future. But her calling is the one thing they are the most against. She joins the military just like Uncle Rick. The other family outcast. What is everyone in the Moorfield family so afraid of? A new Warrior is about to find out the true roots of the Moorfield name. Nothing will ever be the same.

  • Charlie Foxtrot 101

    2

    Charlie Foxtrot 101
    Charlie Foxtrot 101

    Idina Moorfield is officially a soldier in the army-with a little extra firepower. Her dark and magical little secret. Can she keep the new powers under control? Jump School may be her undoing. It takes focus, determination, and steely courage to face her fears and jump out of a C-130 aircraft from 1,200 feet. That's exactly what brings Idina's abilities forward at inconvenient moments. Her magical abilities are acting up and changing. Visions of someone else's past pop up at the wrong time. In them, voices talk about the Warrior. Is Idina the new Warrior? Can she put together the pieces of her family's mysterious past to understand what is going on in her present and future? She's determined to earn her Wings despite it all. But there are creatures out there wanting her to fall. She has to figure out how to fight them on an Army base and not have her magic discovered. Will she succeed? Or will she have to explain and risk the curiosity or wrath of the US Army?

  • Win Where I Fight

    7

    Win Where I Fight
    Win Where I Fight

    Richard MacBlair has all the answers Idina Moorfield needs and is finally willing to share them. Well, most of them. Who knew there was a whole special forces division? Dedicated to people exhibiting magical powers to deal with unique challenges? Things are starting to make a lot more sense to Idina. But a lot more changes may be coming her way. She has to face new challenges. A series of tests to determine if she's good enough for a new special forces group. Are there other monsters bigger and badder than the Olc out there? Has Richard taught her enough to help her advance? And stay alive.

  • Fight Where I Am

    6

    Fight Where I Am
    Fight Where I Am

    Lieutenant Colonel Richard MacBlair has appeared out of thin air. Idina Moorfield has far more questions than the few answers her Uncle is willing to give her. He wants her to wait and she's tired of waiting. Does she have a choice? Not really when Uncle is also your boss.B Why is he trying to ignore their family connection? Has he been helping her from the sidelines all along? Someone is gunning for Idina and has her in its sights. She just doesn't know who or what it is. Will MacBlair tell her? Will they be able to fight it together? Do the visions of Gavina have anything to do with this tangled mystery? One thing's for sure, Idina has more training and more problems than she did when this all started.

  • Stand With My Unit

    8

    Stand With My Unit
    Stand With My Unit

    Welcome to Hellion Squadron. A new unit, new challenges, and possibly new friends await Idina Moorfield as she joins other magicals in the military to train against magical monsters. The soldiers in this unit are different, yet all the same. They were in the military, had issues because they had magic and nobody to teach them, then were recruited to the unit. And now they have to learn to work together-as a team. The Olc is rearing its ugly head again. Idina and Richard need to find a way to put it down-for good. Idina thinks she has a solution, but Richard isn't convinced. Can she count on her new family to help her out? Will they be able to work together to stop this threat not just to Idina and Richard, but the Moorfield family?

  • Ready For All

    9

    Ready For All
    Ready For All

    Idina Moorfield and Hellion Squadron are going on their first mission.< Months and months of training is finally paying off. No amount of training could have prepared them for this. A monster unlike anything they have seen before. Idina and her team are going to have to come up with new tactics to capture or kill this monster . . . if they can. The world is changing. Magic is changing. Can Idina, Richard, and Hellion Squadron adapt to the changes and stay on top of the monster threat they're facing?

  • Quell the Storm

    11

    Quell the Storm
    Quell the Storm

    Idina Moorfield and her team face a new threat-silent, potentially deadly, and coming from within Hellion Squadron this time. Video footage of their last mission is threatening the program's anonymity, making tensions rise. Bravo Team even took out their last target, but they still can't seem to win. Is Hellion Command falling apart from the inside out, because even their commander can't keep his magic under control. Commander may have found a pattern to their problems, but hang on, it's bigger than anyone thought. Just how thin can Idina and her team stretch themselves before they break under pressure? Will Uncle Richard's infuriating new experiments ever help, or will he just keep bringing the pain? There's only one way to find out. Join Idina and Hellion Squadron as they tackle new training exercises and missions to try to learn to control their magic.

  • Yielding to None

    10

    Yielding to None
    Yielding to None

    Idina Moorfield's elemental magic has changed. The problem may be spreading. Now, it's affecting Hellion Squadron and the monsters they face. But how does Idina's team do their job when magic keeps changing all the rules before they can learn them? Hellion's missions can't pause just because Bravo Team's abilities are causing a little more havoc than normal. They'll have to improvise, work together, and cover each other's backs until Uncle Richard's deadly research provides either an explanation or something they can use. If it ever does. Without civilians being harmed in the process . . . Or Idina's unit completely losing it without the right intel, gear, or temporary new team members who don't play nice with others. All while tensions rise, new relationships are formed, and Idina finds something that might just run a little bit deeper than the family she's known. Work and life just got a lot more complicated.

  • Ride the Thunder

    12

    Ride the Thunder
    Ride the Thunder

    An international mission tracking the source of monsters, and a familiar surprise, await the Elemental, Idina Moorfield and Hellion's Bravo Team. Now that they've recognized the pattern, Idina and her unit need to close the Monstrous Pandora's Box to balance out the scales after defeating the Olc. But supernatural entities in Scotland are nothing like what Bravo Team has dealt with back home. Neither is magic. That's a problem when their primary objective is to get in, stop the source of monsters, and get back out. When everything leads Idina and her team back to her Muirden ancestral home in Scotland, the mission takes on a completely different meaning none of them saw coming. Is this all tied to Idina and Richard and their Warrior powers? Is this about more than just monsters and magic? The answers may lie in the small town near Tigh Ghleann Estate. If only the small town wouldn't keep disappearing Protecting the locals from a few wayward monsters is just part of the job. Creating new honorary Muirden Warriors isn't. Will Idina and her team be willing to lay down their arms and sacrifice it all to return magic and monsters to balance?

Author

Martha Carr

Martha Carr is a bestselling author who specializes in science fiction, politics, and everything in between. A writer for The Washington Post, she has her own nationally syndicated column on politics.

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