Rogue Agents of Magic Series
Written by TR Cameron, Martha Carr and Michael Anderle
Narrated by Traci Odom
()
About this series
Everything is on the line as Diana Sheen's team rebounds from the sneak attack on their base with aggressive moves in all directions.
Nylotte's evil ex-boyfriend on Oriceran? He'll discover that taking the wrong person captive is a recipe for disaster. The artifact cult? Readying their biggest trap of all for Diana and her team, one that could prove fatal. General Ehrlich, and his secret super-soldier operation? Forced on the run, he's fully equipped to make a last stand and kill anyone who tries to take him.
Diana, Cara, Rath the troll, and the RAM team will have to fight like they've never fought before if they want to defeat the enemies lined up against them.
They'll have to call upon their trusted friends, Ruby Achera and Cali Leblanc, even though doing so might mean their deaths. And also upon Kevin Serrano and Natasha Kline, once enemies, now allies of convenience.
Everything's at stake. The team's lives. Their friends' lives. And Sloan's personality, as he prepares to fight the artifact he never wanted, and now can't get rid of.
Can the Rogue Agents prove victorious again? Only one way to find out.
Titles in the series (8)
- Rogue Ops
1
Diana Sheen and her team have been the Feds' go-to Agents when magical trouble threatens. Their ongoing mission to collect dangerous Rhazdon Artifacts is more important than ever. Enemies don't stand a chance. Cutting-edge technology, honed magical skills, and artifact weapons gave them an advantage. But what happens when the Feds they trusted no longer trust them? Diana, Rath the troll, Cara, Bryant, and the rest of the team will have to turn to the allies they've made on their missions. Ruby Achera arrives from Magic City. Diana even reaches out to Nylotte, the Drow mentor. But is she far more than she seems? Can any of it be enough when the foundations you counted on have turned on you? Only time will tell if the skills Diana learned from her old mentors help her escape and then-fight back. For action, magic, snarky banter, martial arts, mystical creatures, and high intrigue, join Diana, Rath, and the rest on their new adventure!
- Rogue Agents on the Run
2
On the run. Pursued by the Government. And then-a new menace arises. The loss of their base and most of their equipment was a staggering blow. But Diana Sheen dealt with it with a troll by her side. No more running. Time to turn around and fire back. Individuals corrupted by Rhazdon Artifacts was one thing. Finding out that a cult has risen around the powerful magic items is another. Dark times for the former Federal Agents of Magic, officially declared Rogue. There's only one way to deal with dark times. Light them up with magical fire. Diana's team is on the case. For action, magic, snarky banter, martial arts, mystical creatures, and high intrigue, join Diana and Rath on their new adventures!
- Rogue Retribution
4
It's time for payback! After the capture and daring rescue of her teammate-bullets flying-Diana Sheen is focusing on a new mission. Push back the cult emerging around Rhazdon artifacts. Some Oriceran evil just can't stay dead. The legacy of the half-Atlantean's magic is a dark and ancient magic that must be collected and hidden away forever-from everyone. Kevin Serrano has the same idea with a twist. He wants to shepherd the powerful artifacts while gunning for Diana and her team. Talk about twisted. Even the Army wants the artifacts to create magical super-soldiers. Leira Berens beat that idea back once before. Can Diana and her crew do the same? The race is on. Will another troll make all the difference? Can Diana and her team emerge from the scrum on top? Only one way to find out.
- Rogue Rescue
3
One of their own is in the hands of the enemy. Diana Sheen's worst fear has come to pass. The government agency chasing her has taken one of her people prisoner. Now all her team's secrets are at risk, and all their lives are on the line. Will the captive give up the location of their new base? The outcast team's plans to take on the hidden darkness within the government? Or their new mission against the Rhazdon-artifact cult? One thing is certain. Diana can't let a friend remain in enemy hands for long, or it's all over. Including the creation of the magical network that is Rath the troll's current obsession. Diana has to find the world's hidden weapons of magic and soon to even the odds. Will it be enough to save their comrade? Only one way to find out. For action, magic, snarky banter, martial arts, mystical creatures, and high intrigue, join Diana, Rath, and the rest on their new adventure!
- Rogue Agents on the Hunt
5
The artifact cult has a new target . . . and it's Diana Sheen and Rath the troll. A new side has declared itself in the battle for control of the Rhazdon artifacts spreading evil through the country. It's up to Diana, Rath, and Cara to keep the artifacts out of their twitchy hands. On the magical world of Oriceran, a friend from Nylotte's past winds up mixed up in the artifact hunt. Which side is he on? The ground under Diana's feet is shifting, and it's all the rogue agent can do to keep her balance and continue moving forward. Fortunately, she was made for this. Tracking down artifacts and enemies is her game. Sloan continues his infiltration of a local outpost of the cult. But have they figured him out? He's walking a thin line between discovering their secrets and risking exposure-and a battle he might not win.
- Rogue Rampage
6
When the punches keep coming, hit back harder. Diana Sheen is in the crosshairs of the military, the Rhazdon cult, and a mysterious foe on Oriceran. She's the problem everyone wants gone. Too bad. Diana, Cara, Rath the troll, and the rest of the Rogue Agents of Magic are here to cause trouble for those who use magic for evil. Time to make some enemies miserable. But not all is well for Diana and her team. Sloan is still missing in action, last seen entering the Pittsburgh. Amadeo the assassin has called on Rath for help with a mission. And can Kevin and Natasha really be trusted? The situation is too hot to call upon Ruby Achera or Cali Leblanc. RAM will have to handle this one themselves. Can they deliver a counterpunch that will set their opponents up for a knockout blow? Only one way to find out.
- Rogue Agents Unbroken
7
It has to be a trap. Rogue Agent Diana Sheen has no option but to walk right into it. The Rhazdon cult has been biding its time, but their leader's life is on the line. Time to remove the thorn in their side. Everything has consequences. There's not just one trap, but three. Can Diana fight so many sides at once? Avoiding the fight means more innocents die. Not an option on the Rogue Agents' watch. Diana, Cara, Rath the troll, and the RAM team will fight on to end the battles once and for all. Their trusted allies, Ruby Achera and Cali Leblanc can come to their aid. Even Kevin and Natasha might be game to help. But can they really be relied upon in the middle of a battle? And, on top of it all, if they don't rescue Sloan from whatever he's gotten himself into this time, they might lose him forever. How will the team deal with the cresting wave of enemies? Only one way to find out.
- Rogue Victory
8
One band of Rogue Agents. Three sets of enemies. Who will emerge victorious? Everything is on the line as Diana Sheen's team rebounds from the sneak attack on their base with aggressive moves in all directions. Nylotte's evil ex-boyfriend on Oriceran? He'll discover that taking the wrong person captive is a recipe for disaster. The artifact cult? Readying their biggest trap of all for Diana and her team, one that could prove fatal. General Ehrlich, and his secret super-soldier operation? Forced on the run, he's fully equipped to make a last stand and kill anyone who tries to take him. Diana, Cara, Rath the troll, and the RAM team will have to fight like they've never fought before if they want to defeat the enemies lined up against them. They'll have to call upon their trusted friends, Ruby Achera and Cali Leblanc, even though doing so might mean their deaths. And also upon Kevin Serrano and Natasha Kline, once enemies, now allies of convenience. Everything's at stake. The team's lives. Their friends' lives. And Sloan's personality, as he prepares to fight the artifact he never wanted, and now can't get rid of. Can the Rogue Agents prove victorious again? Only one way to find out.
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