69 min listen
94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)
94: The trouble with heavy games, games that travel well (guests: Ryan Courtney, Bitewing)
ratings:
Length:
66 minutes
Released:
Sep 1, 2022
Format:
Podcast episode
Description
Game designer Ryan Courtney loves making connections (if you've played Pipeline or Curious Cargo, then you know what we're talking about). His newest creation, Trailblazers from Bitewing Games has you -- you guessed it -- making and blazing connecting trails in nature. We invited Ryan as well as Bitewing co-founder Nick Murray to join our podcast to talk about this new project, other games that travel well, and more. Topics this episode: Christina (host): Games would you pack for travel (18:22) Nick (guest): Games that work well at all (stated) player counts (25:17) Ryan (guest): Heavy games and their matchmaking problems (40:18)
Released:
Sep 1, 2022
Format:
Podcast episode
Titles in the series (100)
40: Gaming (and publishing) in a COVID-19 world + The Crew (guests: Deep Water Games): The world has changed. How are we playing games now? How has coronavirus impacted the game-publishing business? And why is community more important than ever? We cover these big topics with Nolan Nasser (CEO) and Jacob Way (COO) of Deep Water Games... by Going Analog Podcast