The Big Book of People Skills Games: Quick, Effective Activities for Making Great Impressions, Boosting Problem-Solving Skills and Improving: Quick, Effective Activities for Making Great Impressions, Problem-Solving and Improved Customer Serv
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About this ebook
Meeting new people, developing listening skills, learning proper business etiquette, or dealing with difficult customers or coworkers are all challenges every company faces. The Big Book of People Skills Games offers a host of interactive yet engaging games you can use to tackle all of these communication-challenged areas within your group. RESULTS: effective communication, greater team confidence, and improved customer service.
These short but fun games can be adapted to any setting, cost virtually nothing, and show you how to boost both employee and customer interaction, reduce absenteeism, and foster a more positive and productive environment--all necessary ingredients for company growth and success.
The Big Book of People Skills Games helps you:
- Improve internal and external communication
- Promote group thinking on potential problems facing the company
- Build stronger relationships with coworkers and clients
- Teach your team about proper work procedures
This is the complete reference for enhancing interpersonal skills—both personally and professionally—from the trusted Big Book series.
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The Big Book of People Skills Games - Edward E. Scannell
The big book of people skills games
Edward E. Scannell & Colleen A. Rickenbacher
Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.
ISBN: 978-0-07-175945-8
MHID: 0-07-175945-X
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Contents
Acknowledgments
Brain Teaser Guidelines
1 Using Games and Activities in Your Meetings
Find Your Partner
You Would Never Guess
Brain Teaser #1
Why Meetings Fail
Make Meetings Work
Mini-Meeting
2 We’re in the People Business!
4 × 4
Six Degrees of Separation
What If . . . ?
Take a Card, Any Card (Part 1)
3 Interpersonal Tool Kit
What’s in a Name? (Part 1)
What’s in a Name? (Part 2)
Take a Card, Any Card (Part 2)
4 Communication Skills
E-Mails for Business
Speed Dating: Do You Have a Minute?
Hi, My Name Is . . .
Once Upon a Time . . .
Text Messaging Shorthand
5 Motivating Others
Little Black Box (Part 1)
Motivate One Another
Brain Teaser #2
6 Changing Generations
Dealing with Different Generations: Do You Remember?
Little Black Box (Part 2)
Brain Teaser #3
7 Customer
Service
Moments of Truth
Something You Like That Represents You
Customer Service: No Is Not the Correct Word!
8 Business Etiquette
Questions and Answers: Seek and Ye Shall Find
The Napkin Game: How Many Uses Are There for a Napkin?
The Table Dining Game
Business and Dining Etiquette
9 Public Etiquette: Boats, Planes, and Automobiles
Public Etiquette: It Takes Only a Second
Airlines and Airports: Those Friendly Skies
Answer That Phone
10 Leadership Skills
Leadership Is . . .
Words That Relate to Leadership
Brain Teaser #4
The Day After Tomorrow
11 Managing Change
Psychology of Change
When I Was a Kid
Those Were the Days
12 Presentation Skills
Take Five!
Unaccustomed As I Am . . .
When Is Your Birthday?
The All-Star
13 Team Building
Sailing the Seven Cs
The Price Is Right
Brain Teaser #5
14 Creative Problem Solving
The Alphabet Game
Are You Ready for Some Football?
Brain Teaser #6
15 Working with Difficult People
Take This Job
Connecting to People—Even the Difficult Ones!
Brain Teaser #7
Acknowledgments
Since the advent of the first book in the Games Trainers Play series some 25 years ago, we have been lucky enough to have seen overall sales of this book and its successors (More Games, Still More Games, and others) reach over a million copies. For this, we are indebted to the thousands of friends and colleagues who have attended our workshops and seminars with such groups as the National Speakers Association (NSA), Meeting Professionals International (MPI), and the American Society for Training and Development (ASTD). Coupled with our HRD and HRM audiences across the globe, from A to Z, from old Athens to New Zealand, these audiences have helped us field-test most of the activities and exercises contained in this book.
Also, a note of thanks goes to Emily Carleton, our editor at McGraw-Hill who first approached us several months back asking that we consider still another Games book. It was through that request and her subsequent support, enthusiasm, and continuing assistance that this latest book was born.
On a personal note, thanks go to Carol Burnett, another coauthor in this series, for her continuing cheerleading. Finally, a huge debt of gratitude to my son and daughters—Mike, Mary, Karen, and Cathie—who have continually given me their love, support, and incredible friendship, which has made their dad a very proud father indeed!
—Edward E. Scannell, CMP, CSP
Through the help of friends and associates with ideas for games and chapters, we would truly like to thank Nicole Engelmann and her associates at Capital Consultants Management Corporation for having such a wonderful company with fun and creative ideas. A special thanks to Gus Vonderheide and Carl Mahnke with Hyatt Hotels & Resorts; Sheri Pizitz; Nancy Barry, the Gen Y expert, for all her suggestions; Hattie Hill for her constant support and endless help; and to the team of hardworking and amazingly dedicated ladies at In Any Event Dallas for all of their support.
It goes without saying how much I truly appreciate the tremendous support from my family, including my husband, Steve; our daughters, Andrea and Lauren, and our son, Jon; and my loving and caring siblings, Rick, Tammy, and Judy, and our parents, Evelyn and Fiack, who are watching over us. I even asked my grandkids, Shaeffer and Sutton Ann, what games they were playing in school to hopefully get some generational
ideas. So thanks go to both of them.
Writing and research is such an enjoyment and pure pleasure for me, but without all of my friends and family, it loses the fun and purpose. So thanks to all of you for allowing me to constantly ask you questions, bug you for ideas, and capture all your many creative thoughts. And again our sincere thanks to Emily Carleton and Rena Copperman for their help and support and just making it all happen.
—Colleen A. Rickenbacher, CMP, CSEP, CPC, CTA
Brain Teaser Guidelines
OBJECTIVE
• To be used as a filler, a just-for-fun
activity, or a way to practice creativity or creative problem solving
Materials
PowerPoint slide or a copy of a Brain Teaser handout (provided throughout the book; see Table of Contents) for each attendee, pens or pencils
Time
5 to 10 minutes
Procedure
Create a PowerPoint slide of a Brain Teaser handout or distribute a copy of a Brain Teaser handout to each person in attendance. Tell them that each frame suggests a well-known slogan, phrase, saying, or name. Their task is to decipher the hidden message in each frame. To help get them started, provide one of the answers so they get the general idea of things.
Give participants two or three minutes to work on the quiz individually. Then ask them to pair up with a partner to see how many more they can solve. Allow two or three more minutes for this, then go through the quiz asking the group for their answers. If a response is fairly close to the right
answer, simply paraphrase their answer to make it the correct one.
Discussion Questions
1. How many did you get right on your own?
2. How many more did you solve when you worked with others?
3. When working with a partner, did you come up with alternate answers?
4. Is it easier getting the answers or making up new ones? Can you give some examples?
1 Using Games and Activities in Your Meetings
Teamwork divides the task and doubles the success.
—Unknown
For those of you who have read some of the other books in the series (The Big Book of Presentation Games, The Big Book of Team Building Games, and more), you will find a decidedly different and marked addition to this work.
Although you will still find a number of the exercises and activities that are so much a part of this series, you will also find a volume of content-rich and informative chapters filled with topics and ideas so critical for success in today’s work world. The Big Book of People Skills Games is a unique work that will serve as a ready reference to enhance one’s interpersonal skills both personally and professionally.
In a study conducted by Development Dimensions International (DDI) in 2009, a thousand employees were asked what classes they would like to take to further develop their own personal development. In addition to the expected desire for technical skills, their top listings were presenting/selling ideas,
communication,
managing change,
team building,
and other relevant interpersonal skills—all of which are included in this book.
The World of Meetings
As a professional in the world of meeting planning, speaking, or training, you are well aware of the importance of face-to-face meetings. While this is not to disparage the use of the virtual meeting, most experienced trainers are of one voice in proclaiming the value of people getting together to share ideas. With that in mind, let’s review some of the basics in planning for your next workshop or presentation.
• Goals. Most meeting planners acknowledge they don’t take time to actually identify the purpose of their respective meetings. Happily, with the current focus on accountability and return on investment (ROI), this lack of planning is changing. In your role as a trainer or speaker, how do you rate? Do you have identified objectives? Do your participants know what they are?
• Attendees. For internal or corporate sessions, you likely already know the profile of your participants. For the outside speaker, not so. Here, there is a definite need to find out as much as possible about those attending your program. This can be done through a preprogram questionnaire or sometimes even on the spot.
• Topic. What is the theme of the meeting? For workshops and seminars, are the people coming aware of the agenda? Is there a chance for them to suggest additional items or topics to be considered or covered during your training?
• Outcomes. Certainly there will be some kind of evaluation or appraisal, but what will happen after the session is concluded? Were there specified goals and what were the desired end results of this meeting?
Traits of Games and Activities
While we recognize that the very nature of the word games connotes fun, that analogy is not the whole story. Indeed, if participants (and their supervisors) see your workshops as all fun and games, there may be a rude awakening ahead. The activity can be used most effectively when it enhances or supports and enriches the content of the program. Whether your attendees are primarily auditory, visual, or kinesthetic learners, you can be sure that the proper game or activity will reinforce the style of any learner.
As is true in most of the books in this series, you will see the following traits much in evidence in all the games and activities offered.
1. Brief in nature. The exercises presented herein are quick and easy. Time is all too precious to take any more than is absolutely necessary to get your point across. With that in mind, you will find games that range from only a minute or two to some that may take 15 to 20 minutes. While some outdoor team-building events may well take a few hours or more, we strongly believe that the shorter, the better.
2. Nonthreatening. All of these games herein have been field-tested by the authors and their colleagues. Further, they have been used with different cultures and with participants from entry level to the C-suites.
3.