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Days Gone Bad
Winter's Demon
This Broken World
Audiobook series20 titles

Vesik Series

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About this series

Garden gnomes have lived rent-free long enough.

The last thing necromancer Damian Vesik expects to face is a clan of panicky garden gnomes. But his sister, Sam, gave her word to protect them, and breaking her word to the Fae would be disastrous.

With help from Calbach, the iron-touched Fae, they seek what is stalking the garden gnomes. Reality proves far worse than they imagined, landing Damian and his friends on the wrong side of the Iron Queen's most-feared assassin.

The queen may be the key to defeating the dreaded red cap, but the garden gnomes’ ancient betrayal of their queen created bad blood between them. As the threat from the red cap looms, Damian, Foster, and Calbach must take Nog deep into Faerie in an attempt to right an old wrong.

Gritty action meets snarky humor in this standalone entry in the Vesik series!

LanguageEnglish
Release dateFeb 9, 2013
Days Gone Bad
Winter's Demon
This Broken World

Titles in the series (20)

  • This Broken World

    4

    This Broken World
    This Broken World

    An ancient ally. An immortal enemy. The rise of a mad god. An ocean of darkness lives within the pages of a long-forgotten journal. The arrogant god Ezekiel threatens the future of all as he calls forth ancient creatures from the Abyss. The world’s only hope lies in a fraying alliance between the werewolves, the undead, and a necromancer who has outlived them all. Unfortunately, their small company isn’t the only one marching toward the killing fields. As enemies close in from all sides, Damian and his misfits are all that can keep the looming darkness at bay.

  • Days Gone Bad

    1

    Days Gone Bad
    Days Gone Bad

    A crashed wedding. A scorned vampire. A necromancer's fury... Damian Vesik is no hero. At least, not according to the magical community that turns a blind eye to his battles against evil. So he chalks it up as one more thankless mission when he’s forced to stop his vampire sister from murdering her ex’s entire bridal party… Infiltrating the ceremony to protect the innocent, Damian uncovers something more sinister than a massacre. With the help of his berserker fairy friend, he'll need to prevent an unholy union between ancient demons and the walking dead. Damian has one chance to stop his sister and ruin the wedding before one hell of an afterparty dooms the world. 

  • Winter's Demon

    3

    Winter's Demon
    Winter's Demon

    A haunted sanctuary. A deranged god. Some things can never be undone... The horrors Damian has defeated—or caused—with his own hands are nothing compared to what’s coming. Philip brought his reign of terror down in an assault on Damian’s family. Now, an enraged necromancer hungers for retribution. Philip’s twisted agenda is far from finished. He and his army of necromancers are on the move, descending on the world as harbingers of a great darkness. Aligning himself with Ezekiel, the mad god, Philip plans to unleash a power that will bring mankind to its knees. Now they must seek out an old ally who may hold their only hope of salvation, and perhaps allow Damian and Zola to prevent Ezekiel’s return. As Philip’s ever-growing horde of demons emerge, however, they’ll have to hope their combined efforts will be enough.

  • Wolves and the River of Stone

    2

    Wolves and the River of Stone
    Wolves and the River of Stone

    A jilted ex. An undead army. Never date the damned... Zola thought not seeing her ex-boyfriend Philip for 150 years meant he got the hint that they were over. Or, better yet, that he had taken her advice and dropped dead. No such luck. Not only is he back, he has kidnapped Zola and is using her as a pawn in his plan to raise an army to scour humanity from the earth. Damian Vesik is ready to take Philip on, but he won’t be doing it alone. Flanked by a pack of snarling and snapping werewolves, they are headed to an old battlefield at Stones River to put an end to Philip’s twisted agenda. If they don’t get there in time, however, Zola’s reputation—and life—hang in the balance.

  • Rattle the Bones

    6

    Rattle the Bones
    Rattle the Bones

    An ancient horde. An enemy freed. A harbinger emerges. Much has been lost in the conflict with the Fae king and his allies. The most painful being the death of one of their own at the Mad King’s hand. A great Seal between realms may have been rebuilt, but vampires touched by darkness are slipping through the cracks. Damian's allies are many, but his enemies are terrible. Now the necromancer must prevent an attack unlike any the world has ever seen. Suddenly, the vampire god Camazotz is the least of his worries.

  • Destroyer Rising

    5

    Destroyer Rising
    Destroyer Rising

    A child lost. A destiny sealed. A necromancer unleashed. It's been three years since Damian failed Vicky. Three years she's clung to existence as something not quite alive, but far from dead. While the path before her darkens, Vicky battles to spread light and hope through a tortured world. But now the Destroyer has come to claim her ... and Damian can’t fail her again. Aided by his closest allies, he journeys into a realm of fire and death. There, the dead sail upon a ship of bone, and demons stalk their every move. Knowing Vicky’s fate lies in the Burning Lands, Damian must face the flames of war for a chance to save the little girl lost, or risk the end of all things.

  • The Book of the Sea

    11

    The Book of the Sea
    The Book of the Sea

    A kingdom fallen. A queen victorious. The return to a past long since abandoned ... With Damian trapped in the Abyss, Nixie ventures to a lost city in search of a powerful artifact known as the Eye of Atlantis. By harnessing its ancient magic, she may have a chance to undo what was done by Nudd. But the path to the Eye is wrought with danger. Hidden at the bottom of the sea, it remains heavily guarded in the ruins of a forgotten city. Unfathomable creatures stand in her way, yet the true threat may lie with the Fae themselves. It’s war the Unseelie Fae want. To protect her family, it’s time for Nixie to show them why the water witches are to be feared. 

  • Forgotten Ghosts

    8

    Forgotten Ghosts
    Forgotten Ghosts

    A necromancer's fear. A family's fate. An ancient spirit with a new alliance. Damian shouldn't have told himself things couldn't get any worse. They did. As Nixie struggles to unite the water witches, the Fae king discovers a spy in his ranks. Damian and his friends are forced to split their focus and their powers between the unrest in Faerie and the rising tensions in Falias. When Nudd's latest gambit puts humanity’s most dangerous weapons into his hands, they can't let anything stand in their way. They'll need help from new contacts and trusted allies if they hope to stop the Fae king's madness. But the award for worst timing in history goes to an old friend: Vicky.

  • Witch Queen's War

    7

    Witch Queen's War
    Witch Queen's War

    A witch’s return. A city in peril. The battle has come home. There's a turning point in every war, one where the stakes are raised to immeasurable odds. Damian knew it was coming. Only he didn't expect it to land in his front yard. Allies of the Fae king have made their move. Damian’s unsteady alliances are threatening to fracture, providing the water witches and vampires an opportunity to strike. As the body count rises on both sides, a long-forgotten enemy tips the scales toward catastrophe. When the fate of the world hangs in the balance, and all might be lost, Damian and his crew must fight harder than ever—even if it all comes down to one very grumpy parrot.

  • The Book of the Claw

    10

    The Book of the Claw
    The Book of the Claw

    A pack torn. An enemy revealed. The werewolves face a long-forgotten foe...   As they battle vampires in Kansas City, Hugh and the wolves learn the war in Falias has gone horribly wrong. The Mad King stole humanity’s most dangerous weapons. Now Damian Vesik, necromancer and ally of the River Pack, has been lost to the Abyss. Vicky longs to save Damian, to return the favor he once granted her, but soon discovers the only chance to rescue him means facing a gauntlet of ancient trials. Nudd’s madness has unleashed nightmarish new obstacles, and it seems the wolves have met their match. Vicky, Hugh, and the pack must protect Kansas City from the rising darkness even as Nudd’s will threatens to crumble the city itself.

  • The Book of the Ghost

    9

    The Book of the Ghost
    The Book of the Ghost

    A battle lost. A friend fallen. Cue the heroic undead... Vicky shouldn’t be alive. Knowing she has necromancer Damian Vesik to thank for her second chance, she’s willing to do whatever it takes to return the favor. Damian is lost, trapped inside a corrupted shell of his own power, and entwined with the Fae called Hern. Time is running out as Damian loses more of himself with every passing moment, bringing the necromancer one step closer to oblivion. But Vicky isn’t the only one who aims to stop the colossus. Damian’s allies are rallying, ready to go to battle for their chimichanga-loving friend. Time will tell if it’s enough to bring him back from the brink, though the Mad King’s ambitions may have already doomed them all. The Books of the Dead start here. Strap in for macabre thrills and supernatural chills in this gripping installment of Eric R. Asher’s Vesik series!

  • Garden Gnome Graves

    20

    Garden Gnome Graves
    Garden Gnome Graves

    Garden gnomes have lived rent-free long enough. The last thing necromancer Damian Vesik expects to face is a clan of panicky garden gnomes. But his sister, Sam, gave her word to protect them, and breaking her word to the Fae would be disastrous. With help from Calbach, the iron-touched Fae, they seek what is stalking the garden gnomes. Reality proves far worse than they imagined, landing Damian and his friends on the wrong side of the Iron Queen's most-feared assassin. The queen may be the key to defeating the dreaded red cap, but the garden gnomes’ ancient betrayal of their queen created bad blood between them. As the threat from the red cap looms, Damian, Foster, and Calbach must take Nog deep into Faerie in an attempt to right an old wrong. Gritty action meets snarky humor in this standalone entry in the Vesik series!

  • The Book of the Rune

    13

    The Book of the Rune
    The Book of the Rune

    A haunted mage. A weapon lost. Sometimes, the dead return… To save a life, Zola must find an anchor to transfer a blood knot of untold power, and she knows exactly who to turn to. An old ally, Ward, is gifted in the ancient arts and may hold the key to Vesik’s salvation. With his team by his side, Ward embarks on a quest through the outskirts of The Golden City, which is rife with Unseelie Fae and irontouched alike. Their only hope is a dangerous meeting with a highly trained cadre—who balance their loyalties on a knife’s edge. As they embark on their path of knowledge and terror, tables take a jarring turn when a long lost apprentice, believed to be claimed by the darkness, makes a ghoulish return. The time for peace is near the end, and Ward must trust in those who rarely trust themselves in order to fulfill his mission.

  • The Book of the Staff

    12

    The Book of the Staff
    The Book of the Staff

    A demon unleashed. An ally imprisoned. Zola risks a pact that could kill them all... Zola Adannaya, necromancer and mentor to Damian Vesik, seeks an ancient artifact in order to save her student. Unfortunately, the only beings with the knowledge she needs are demons she trapped long ago. Traveling to a small town in southern Missouri, where one such demon was cursed to a mundane existence, Zola must convince the creature to cooperate. Negotiations with a demon are always treacherous and Zola finds herself on a quest she may never return from. Her only hope lies in Corydon, on a distant battlefield guarded by an Old God. If Zola fails to end a conflict centuries in the making, Vesik could pay the ultimate price—as could the world itself.

  • The Book of the Reaper

    18

    The Book of the Reaper
    The Book of the Reaper

    An ancient tetradrachm. The power of a Titan. To all things an end… With the transfer of the Devil's Knot, it falls to Ashley to awaken the Titan known as Gaia. If any among them are to survive the ritual, painstaking preparations must be made ... including care for Damian’s monstrous form. Terrence and Vicky race to the Abyss for one mad gambit to save Damian, only to realize there is far more to Gaia than any of them could have imagined. Reeling from the revelation, the team scrambles to recover with time running out. Unrelenting, the Eldritch close in on Rivercene as the extent of Nudd’s twisted madness is exposed. When the battle fades, nothing in their world will ever be the same...

  • The Book of the Sails

    14

    The Book of the Sails
    The Book of the Sails

    A demon unleashed. A queen restored. A quest into a realm of fire and death...   The Burning Lands once again beckon Vicky as she and Zola fight to release Tessrian on the realm of the fire demons. Traveling aboard an ancient ship known as the Bone Sails, the infamous pirate Graybeard takes the helm. But all is not what it seems.   Together, they must fulfill Vesik’s promise on their journey to obtain an ancient and powerful coin that can restore the power of a Titan and sever the magic of the Mad King. Time is running short, and failure will shatter the world around them.   But the Burning Lands have sunk their spindly claws into Vicky once more. Danger lurks around every corner after the fall of Prosperine left the realm in chaos. Completing their quest falls on the shoulders of a forgotten destroyer, a necromancer’s master, and a pirate who’s stolen history might prove the end of them all…

  • The Book of the Wing

    15

    The Book of the Wing
    The Book of the Wing

    A cryptic map. A lost coin. A threat emerges from the battlefield of the past... Investigating clues hidden in an ancient mosaic beneath Falias, Foster and Zola are taken east to blood-soaked lands the old necromancer hoped never to return to. What awaits the battle-weary warriors in Antietam can only be described as a field of death. The Utukku who guard those sacred grounds are not alone. Yet even with the support of the Irish Brigade, the Fae armory may be no match for the enemies rising against them. If their forces fall, the last hope of obtaining the tetradrachm will be crushed. But when an enemy-turned-ally arrives to help, Bloody Lane will earn its title once more.

  • The Book of the Fang

    17

    The Book of the Fang
    The Book of the Fang

    A vampire lord. A hidden coin. Ghosts from the past are coming for Sam. With help from Zola, Cizin, and Vicky, Sam works to track down her old vampire lord, Vassili. While he’s been on the run for years, the team has uncovered clues of his whereabouts. The hunt takes them down the trail of an old Civil War raid where restless spirits stir. But not even the threat of the dark-touched will stop Sam from finding the last coin. Damian risked everything to save her, and no force on earth is powerful enough to prevent her from returning the favor—even if it costs her humanity.

  • The Book of the Blade

    16

    The Book of the Blade
    The Book of the Blade

    A forbidden magic. A hidden world. Two mages journey to a realm not meant for mortals. The magic needed to save Damian requires three coins. One of which is from a world not their own. Thankfully, Cornelius, an elder blood mage, knows the way. After passing through a Seal between worlds, Beth and Cornelius realize traversing the strange new realm will require the help of a Sage. But all is not well in the Shadowed Lands. Eldritch influence is seeping in, diminishing their powers, and threatening the realm's very existence. To learn more of the coin, Beth and Cornelius must stand with the Sage, but the price of knowledge may be their souls.

  • Dreams of the Forgotten Dead

    19

    Dreams of the Forgotten Dead
    Dreams of the Forgotten Dead

    A hope lost. A fury reborn. An ancient warrior awakens. Damian Vesik is back ... but his time in the Abyss changed him. As he grapples to understand his oddly fluctuating powers, a call from his trusted mechanic, Samir, is the last thing he needs. But the strange occurrences at the autobody shop can’t be ignored. Calling on Nixie—and a rather odd gift from a water witch clan—Damian uncovers a dreadful creature haunting Samir’s shop. Knowing he can’t face a basilisk in his current state, his only option is to seek out Gaia in his quest for answers. Yet as destruction closes in on St. Louis, the only hope of salvation could be the ghost of an Utukku ... one who is downright cranky about being dead.

Author

Eric Asher

Eric is a former bookseller, cellist, and comic seller currently living in Saint Louis, Missouri. A lifelong enthusiast of books, music, toys, and games, he discovered a love for the written word after being dragged to the library by his parents at a young age. When he is not writing, you can usually find him reading, gaming, or buried beneath a small avalanche of Transformers.

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