Going Mad, Together: Finding Quarantine Connections In 'Bloodborne'
I didn't expect a video game about a nightmarish plague to console me during a real-world pandemic, but Bloodborne has a history of surprising me.
I thought I'd take swimmingly to the 2015 action role-playing game. I had aced its spiritual forebears, and andI even bought a new Playstation exclusively to play it — a reckless expense for a then-temp worker! But while I expected to be difficult, I didn't expect gatling guns to rip me apart from a distance; werewolves to savage me up close; and dogs — just plain dogs — to leapor . Masses of mutant snakes, moving as one, coughing toxins at me. Small blue creatures, crowned with delicate filaments, shocking me with arcane bolts. Most chilling of all: figures with enormous, bulbous heads spotted with eyes, walking towards me, singing, their distended arms drawing me in for a fatal embrace. All these monsters nearly drove me mad — but to my surprise, I was sad to say goodbye to them when I finished the game.
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