49 min listen
Interviewing, teaching, triple-A vs indie, and fixing game dev crunch
Interviewing, teaching, triple-A vs indie, and fixing game dev crunch
ratings:
Length:
64 minutes
Released:
Jan 19, 2019
Format:
Podcast episode
Description
-Guest Heinz Schuller talks about making the transition from IT into the game industry -2 things he wished he’d known when starting out -How to radically improve your odds in this highly competitive job market -Experience of working on small & medium size indie game projects -The importance of YouTube -Funny stories about the industry -Ideas around work output & fixing the crunch culture -Hard questions to ask when interviewing (See gamedevadvice.com for in-depth show notes and other details.)
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Released:
Jan 19, 2019
Format:
Podcast episode
Titles in the series (64)
Getting Hired, Learning New Tools, VR, Layoffs, Unionizing, and Trends: My discussion with Humberto (Tito) Gamboa on how he started in the industry, the importance of online learning, solving tech challenges, growing as an artist, VR, unionization, layoffs, and current game industry trends, hosted by John ‘JP’ Podlasek. ( by Game Dev Advice: The Game Developer's Podcast