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Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico

Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico

FromGame Dev Advice: The Game Developer's Podcast


Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico

FromGame Dev Advice: The Game Developer's Podcast

ratings:
Length:
45 minutes
Released:
May 7, 2020
Format:
Podcast episode

Description

Game industry veteran Richard Lico joins me on this episode to discuss his career. Hear how he got started in the industry going from SCAD’s 3D Computer Art program to now being the Studio Animation Director at Polyarc 20 years later. Richard talks about working on Triple-A games like Halo, Destiny, and more recently, the indie VR hit, Moss. Learn about working at Bungie, advice to fellow animators and artists, his excitement around VR, a few wild stories, and his online animation school. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.)
In This Episode We Discuss:
[01:07] Introductions
[02:19] Richard’s current role as the Studio Animation Director
[03:41] How Polyarc started and evolved
[04:12] His story getting into the industry
[07:47] What he wishes he’d known before getting started
[10:47] Advice for someone looking to get a first job
[14:42] Career advice for fellow animators on how to bring characters to life
[18:11] Richard’s favorite project so far
[19:16] What Richard’s curious about right now in the industry
[19:44] Concerns around the industry and crunch culture
[25:59] Thoughts on opportunities for the game industry
[29:40] Glimpse into the VR creation process
[32:34] Wild West game development and SWAT teams
[37:38] Discussion about Final Fantasy 7, and the nostalgia that follows
[38:16] The secret weapon of AR and VR, including Half-Life
[40:40] Finding Richard online, including Animation Sherpa
Full Bio:
Annie and D.I.C.E nominated animation director at Polyarc with 20 years of experience making games. Previously animation lead at Bungie and Monolith Productions. Richard's latest adventures have been in VR, animating Moss. As well as opening an animation school, "Animation Sherpa".
Resources:
*Richard Lico Twitter
*Richard Lico Vimeo portfolio
*Animation Sherpa website
*Polyarc website
*Polyarc Twitter
Game Dev:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring for all kinds of roles
*Game Dev Advice Hotline: (224) 484-7733 - give me a call and ask a question for the show
*Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links
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Released:
May 7, 2020
Format:
Podcast episode

Titles in the series (64)

+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!