49 min listen
James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!
James Bond, Ultima VII, 80's Game Dev, Writing, Volatility, and GWAR!
ratings:
Length:
54 minutes
Released:
Feb 9, 2019
Format:
Podcast episode
Description
-Learn how he transitioned into the game industry -James Bond and Stephen King books that were made into games -Learn about the Austin game dev roots -Working with Richard Garriott and the evolution of Ultima -Listen to advice on working in game development -Learn when the graphics explosion started in games -How GWAR! played a Microsoft Doom haunted house party -Hear about writing James Bond -Discover his books based on Metal Gear Solid -Hear what crunch mode used to be like -His latest projects (See gamedevadvice.com for in-depth show notes and other details.)
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Released:
Feb 9, 2019
Format:
Podcast episode
Titles in the series (64)
Getting Hired, Learning New Tools, VR, Layoffs, Unionizing, and Trends: My discussion with Humberto (Tito) Gamboa on how he started in the industry, the importance of online learning, solving tech challenges, growing as an artist, VR, unionization, layoffs, and current game industry trends, hosted by John ‘JP’ Podlasek. ( by Game Dev Advice: The Game Developer's Podcast