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Battle Of Mantinea, September 418 Bc
Battle Of Mantinea, September 418 Bc
Battle Of Mantinea, September 418 Bc
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Battle Of Mantinea, September 418 Bc

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Mantinea was an important battle in the Peloponnese War. It occurred in 418 BC between Sparta and its allies on the one hand, and an army led by Argos (the Argivos) and Athens on the other. In the simulation it will be considered the hypothesis of what might have been the final tactical result if the Argive left wing had been reinforced by exploring a technique similar to the oblique order (Battle of Leuctra, 371 BC). However, going a little further, it will also be considered how the confrontation would have occurred between a massive Argive device, with the phalanges of all wings in column (smaller front, greater depth), against an open spartan device (larger front, smaller depth). Thus, in the first instance, the premature flight of the less reliable wing would be prevented, in a second moment it would surprise the other side by applying a concentration of forces (elite troops) on the opposite side of the traditional one and, finally, delay the shock of the center and of the right wing, also reinforced (massed), contributing to the final imbalance of the opposing device.
LanguageEnglish
Release dateJan 31, 2024
Battle Of Mantinea, September 418 Bc

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    Battle Of Mantinea, September 418 Bc - André Geraque Kiffer

    ANDRÉ  GERAQUE  KIFFER

    Battle  of  Mantinea, September  418  BC.

    An  Argive  Historical  Simulation

    Author’s  Edition

    Resende

    2019

    ---  Kiffer,  André  Geraque.

    Battle  of  Mantinea,  September  418  BC.  An  Argive Historical  Simulation.  André  Geraque  Kiffer.

    Author’s  Edition,  Resende,  2019. Bibliography:  65  p.  20  im.  21  cm..

    1.  History.  2.  Art  of  War.  3.  War  Science.  4.  Wargames.  I. Author.  II.  Title.

    ISBN  978-85-9138-226-2

    2

    3

    My  story  will  be  less  certain  than  history;  but  whoever  wants to  relive  the  past  to  study  the  similarities  and  analogies between  human  conflicts  in  the  present  is  enough  for  me  to find  it  useful.  This  War  History  of  mine  is  a  definite achievement  and  not  an  ostentatious  work  for  a  current audience.

    (André  Geraque  Kiffer)

    4 PROLOGUE

    I  was  inspired  to  build  this  work  by  reading  Arnold Toynbee's  book,  A  Study  of  History,  and  Trevor  N. Dupuy's  Future  Wars.  Between  2005  and  2007  I acquired  a  collection  of  board  wargames  in  New York,  and  reading  the  book  Wargame  Design published  by  Strategy  &  Tactics  Magazine consolidated  a  Matrix  for  A  Study  of  Military History.  Thus,  from  2008,  I  was  able  to  begin  an analysis  of  the  wars,  campaigns,  and  battles  of history  of  a  particular  time  and  /  or  civilization described  in  the  Smithsonian  Institute's  Atlas  of Military  History.  So  far  I  have  published  the  following series:  I.  Historical  Simulation  of  the  First  Empire Wars  in  2010;  VIII.  World  War  I  Historical Simulation  in  2011;  II.  Historical  Simulation  of  the Wars  in  Classical  Greece  in  2012;  III.  Historical Simulation  of  the  Roman  Wars  in  2016;  and  IV. Historical  Simulation  of  Wars  in  the  Medieval  Era  in 2018.  In  2014,  to  continue  my  work"  A  Study  of

    Military  History  ,  I  read  the  book  Japanese  and

    5

    Chinese  Chess  -  The  Science  and  Art  of  War  and added  a  new  book  The  Study  of  Wars  and  Chess Games  to  my  planned  study,  associating  the foundations  of  chess  games  with  the  principles  of Art  and  Science  of  War.  In  each  book  of  the  work  a selected  war,  campaign,  or  battle  is  studied  at  any of  the  applicable  decision  levels,  namely  the Political,  Strategic,  Operational,  Tactical,  and Technical.  Based  on  a  summary  of  the  historical  fact I  seek  to  highlight  the  decisive  fact  (s)  causing  the negative  result  (s)  before  playing  the  simulation through  a  board  wargame  -  the  actions  on  the  other side  of  the  hill  "(from  the  enemy)  are  studied through  a  parallel  electronic  war  game.  In  the simulation  all  the  possibilities  of  the  purpose

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