Land Battles In The 16th Century
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Land Battles In The 16th Century - André Geraque Kiffer
ANDRÉ GERAQUE KIFFER
An historical simulation
of land battles
in the 16th century
Author's Edition
Resende
2020
--- Kiffer, André Geraque.
An historical simulation of land battles in the 16th century. André Geraque Kiffer.
Author's Edition, Resende, 2020.
Bibliography: 216 p. 75 im. 21 cm..
1. History. 2. Art of War. 3. Science of War. 4. Wargames. I. Author. II. Title.
ISBN 978-65-00-07470-3
2
3 PROLOGUE
Supported by a summary of the historical fact (war, campaign and / or battle), I try to analyze and highlight the decisive factors, before simulating alternative what if…
hypotheses through a board game. In the simulation, all the possibilities of the study's purpose are completed, when the past of history is analyzed based on the theory of the present and designed for similar situations in the future. So far I have published the following series: I. Historical Simulation of the Wars of the First Empires
in 2010; VIII. Historical Simulation of the First World War
in 2011; II. Historical Simulation of the Wars in Classical Greece
in 2012; III. Historical Simulation of the Roman Wars
in 2016; and IV. Historical Simulation of Wars in the Medieval Era
in 2018. I plan to publish the following series: V. Historical Simulation of Wars in the Modern Era (1453 to 1774)
; "VI. Historical Simulation of Wars in the Age of Revolutions (1775-
1860);
VII. Historical Simulation of Wars in the
4
Industrial Age (1861 to 1913);
IX. Historical Simulation of World War II; and
X. Historical Simulation of the Cold War (1917 to 1989)". After being based on this comprehensive view of Military History since 1560 BC in Ancient Egypt, and on the knowledge acquired in my studies for a doctor’s degree of Military Science in 2000 and a bachelor's degree in History in 2019, I will complete the project by writing and publishing an own theory on the Art and Science of War. Keywords: History. Art of War. Science of War.
Wargames.
5 SUMMARY
SIXTEENTH CENTURY LAND BATTLES………….6 FORNOVO.…………………………………......……16 CERIGNOLA….……………………………………...36 GARIGLIANO………………………………………..53 RAVENNA……………………………………………68 NOVARA……………………………………………...90 CERESOLE…………………………………………103 MARCIANO…………………………………………120 MÜHLBERG………………………………………..135 DREUX……………………………………………...153 COURTRAS………………………………………...170 NIEUWPOORT……………………………………..184
ANNEXES........…………………………………….210
6 SIXTEENTH CENTURY LAND BATTLES
Names of people and places will be kept in their original languages, unless there is an English form necessary for understanding. Titles or technical terms in other languages, when there is no better translation into English, will be kept and explained the first time they appear.
Im 1: Art and Science of War at Early Modern Era.
As the main characteristics of this period in the Terrestrial War, we highlight that the infantry underwent profound developments, evolving from a force that wielded swords and halberds to a more flexible arrangement of arquebusiers, pikemen and other troops. While the shock weapons of German
landsknechts and Swiss mercenaries continued to
7
dominate during the beginning of the Italian Wars, from 1521 onwards the power of firearms was demonstrated.
The landsknechts 1
1 2
2 were an important military force in Europe in the 15th and 16th centuries. Consisting predominantly of German pikemen, they were the universal mercenaries of modern Europe, sometimes fighting on both sides of a conflict. Several thousand of them were in permanent service to Austria between 1486 and 1560, forming most of the Imperial Army (Holy Roman Empire).
Its organizational structure predicted: a generalobrist (for more than one regiment) or generalfeldobrist (for more than one weapon), an obrist (for a regiment with 3 to 5,000 soldiers) or feldobrist (field colonel for more than one weapon), a locumtenens (lieutenant colonel), a schultheiss (major for law and order), fähnlein (captains for each company with 300 to 500 soldiers), oberster
1
1 RICHARDS, John. Warrior: Landsknecht Soldier 1486-
1560. Oxford, England: Osprey, 2002.
2
2 MILLER, Douglas. Men-at-Arms: The Landsknechts.
Oxford, England: Osprey, 1976.
8
feldweibel (lieutenants for battle order), hurenweibel (regimental sergeants), gemeinweibel (company sergeants) and doppelsöldner (cables).
Landsknechts fought in a square of pikes that they called gevierte Ordnung, forty to sixty men deep. Doppelsöldnern (current cables) made up the first two rows of the formation, followed by flags and pikemen. These were supported by halberdiers, with swordsmen at the front and rear to break the opponent's legs and pikes. Arquebusiers were positioned on the flanks.
The use of firearms in the Italian Wars 3
3 it was so successful that Niccolò Machiavelli, often characterized as an enemy of the use of arquebus, wrote in his treatise on The Art of War
that all citizens of a city should know how to fire a weapon.
Several Spanish soldiers who participated in the Italian Wars emigrated to the Americas and became conquerors. Among the men who participated in Hernán Cortés' conquest in Mexico,
3
3 TAYLOR, F.L.. The Art of War in Italy 1494-1529.
Cambridge, England: University Press, 1921.
9
there were veterans who instructed others on the use of cannons.
Heavy cavalry - the ultimate evolution of the armored medieval knight - remained a major player on the battlefields of the Italian Wars. In these, French gendarmes (men-at-arms in the Medieval Era) were generally successful against heavy mounted troops from other states, due significantly to their excellent horses. However, they were very vulnerable to the formation of pikemen. The Spaniards, in addition to using heavy cavalry, also used light cavalry (the riders).
Field artillery became an indispensable part of any first-class army during the Italian Wars. During the invasion of Italy, Charles VIII employed the first truly mobile siege train: colubrines and bombards mounted on wheeled carriages, which could be directed against an enemy fortress immediately after his arrival.
This arsenal for siege, French, brought several technological innovations. Charles' army pulled
cannons with horses, instead of the oxen normally
10
used at the time. In addition, French cannons, made using bronze church bell methods, have achieved a lightness and mobility never seen before.
Perhaps the most important improvement that the French made for cannons, however, was the creation of the iron bullet (projectile). Before the Italian Wars, artillery fired stone balls that often shattered on impact. The invention of the water mill allowed the ovens to generate enough heat to melt the iron and be melted into cannonballs. With this technology, Charles' army could raze, in a matter of hours, castles that previously resisted sieges for months and years.
Much of the fighting during the Italian Wars took place during sieges. The successive invasions forced Italy to adopt increasing levels of fortification, using new developments as detached bastions in relation to the main walls, which could better withstand the surrounding artillery fire. These innovations in fortification techniques reached their peak with Dürer in the Netherlands and Vauban in
France.
11
Im 2: Board games.
In the development of simulated battles we will use the rules, maps, command cards and data (random factor) of GMT Games Command & Colors
4
4 and Decision Games Pavia: Climax of the Italian Wars
5
5 pieces.
Translations of the terms of the games, abbreviations, command cads, rules and tables are available in the Annexes at the end of the book, offering a quick consultation for clarifying and monitoring the simulations of all battles. The
4
4 WARGAME. Command & Colors. Richard Borg. Hanford,
California: GMT Games, 2012.
5
5 WARGAME. Pavia: Climax of the Italian Wars. Bakersfield,
California: Decision Games, 2012.
12
identifications of the parts (units and chiefs) will be shown in the figures.
The pieces and situations of greater prominence and of interest to our simulated hypotheses, the first time they occur, will receive a brief historical quote, as our concern will be more in addressing the aspects of chiefs, military units, weapon systems, tactics and techniques, which characterize timeless models, valid in other situations in time.
In some battles the available bibliographic sources have gaps in organizations and historical maneuvers. In these cases I will fill these gaps in the most believable way possible, crossing and / or merging references, establishing an average in the numbers, and thus meet the needs of my hypothesis to be studied.
For the purpose of locating the pieces and actions, the references Center, Left and Right correspond to the side of the board being
considered in the play, that is, the white of the
13
League at the bottom or the black of France at the top. Geographic North points to the top of the board.
Im 3: Chess and the Art & Science of War.
During the analysis and simulation of wars, campaigns and battles, when applicable, we will make use of our concepts on the Art and Science of War combined with the game of Chess 6
6 .
Therefore, remember that in the Opening phase, each player must develop his pieces to achieve two main objectives: to be ready to play with all his strength together and combined; and, second, to interfere in the development of the opponent (s). If your pieces cannot occupy the central square (political, strategic or tactical
core
6
6 KIFFER, André Geraque. The Study of Wars and the
Chess Games. Rio de Janeiro: Clube de Autores, 2014.
14
of the board), try to place them in the extended square.
From there, in the Middle Game phase you need to keep yourself safe in the spaces of your core and consider your war plan, particularly aiming at the paths (lines, columns and diagonals of the board) open as the pawn structure evolves. Will you attack the opposing king (select a path, concentrate and invade) or will you dominate the center and push (advance across a wide front) the opposing line back? Or maybe you can put pressure on the queen with her bishops (move through pathways and side spaces or on