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Battle Of Plataea, August 479 Bc
Battle Of Plataea, August 479 Bc
Battle Of Plataea, August 479 Bc
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Battle Of Plataea, August 479 Bc

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The Battle of Plataea was the decisive ground battle during the second Persian invasion of Greece. It took place in 479 BC near the town of Plataea in Boeotia, between an alliance of Greek city states, including Sparta, Athens, Corinth and Megarida, and the Persian Empire of Xerxes I. For lack of a clearer picture of the situation Mardonius was led to a strategic operational error, but we believe he could still have tactically won if he had better employed his main forces, that is, his cavalry (not dispersing it). and the historically cited elite infantry, which we will consider to be one of the Immortals divisions, probably ceded by their king and father-in-law for the continuation of the ground campaign. In the simulation it will be considered that the Greek device was unbalanced by the confusing nocturnal withdrawal, relying on the shocking action of the hoplite masses, particularly from the Spartan East Wing, to balance and / or reverse the situation the following day. The equilibrium of the Persian device will be based above all on the hold of the opposing wings by the infantry, allowing penetration through the center and subsequent overflowing of the flanks, by the cavalry and the heavy infantry (the “Immortals”).
LanguageEnglish
Release dateJan 31, 2024
Battle Of Plataea, August 479 Bc

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    Battle Of Plataea, August 479 Bc - André Geraque Kiffer

    ANDRÉ  GERAQUE  KIFFER

    Battle  of  Plataea, August  479  BC.

    A  Persian  Historical  Simulation

    Author's  Edition

    Resende

    2019

    ---  Kiffer,  André  Geraque.

    Battle  of  Plataea,  August  479  BC.  A  Persian  Historical Simulation.  André  Geraque  Kiffer.

    Author's  Edition,  Resende,  2019. Bibliography:  72  p.  23  im.  21  cm..

    1.  History.  2.  Art  of  War.  3.  War  Science.  4.  Wargames.  I. Author.  II.  Title.

    ISBN  978-85-6585-311-8

    2

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    My  story  will  be  as  sure  as  history.  It  will  be  useful  for  anyone who  wants  to  relive  the  past  in  a  present  study  of  the similarities  between  human  conflicts,  seeking  to  anticipate futures.  This  My  History  of  Wars  is  a  definite  achievement  and not  an  ostentatious  work  for  a  current  audience.

    (André  Geraque  Kiffer)

    4 PROLOGUE

    I  was  inspired  to  build  this  work  by  reading  Arnold Toynbee's  book,  A  Study  of  History,  and  Trevor  N. Dupuy's  Future  Wars.  Between  2005  and  2007  I acquired  a  collection  of  board  wargames  in  New York,  and  reading  the  book  Wargame  Design published  by  Strategy  &  Tactics  Magazine consolidated  a  Matrix  for  A  Study  of  Military History.  Thus,  from  2008,  I  was  able  to  begin  an analysis  of  the  wars,  campaigns,  and  battles  of history  of  a  particular  time  and  /  or  civilization described  in  the  Smithsonian  Institute's  Atlas  of Military  History.  So  far  I  have  published  the  following series:  I.  Historical  Simulation  of  the  First  Empire Wars  in  2010;  VIII.  World  War  I  Historical Simulation  in  2011;  II.  Historical  Simulation  of  the Wars  in  Classical  Greece  in  2012;  III.  Historical Simulation  of  the  Roman  Wars  in  2016;  and  IV. Historical  Simulation  of  Wars  in  the  Medieval  Era  in 2018.  In  2014,  to  continue  my  work"  A  Study  of

    Military  History  ,  I  read  the  book  Japanese  and

    5

    Chinese  Chess  -  The  Science  and  Art  of  War  and added  a  new  book  The  Study  of  Wars  and  Chess Games  to  my  planned  study,  associating  the foundations  of  chess  games  with  the  principles  of Art  and  Science  of  War.  In  each  book  of  the  work  a selected  war,  campaign,  or  battle  is  studied  at  any of  the  applicable  decision  levels,  namely  the Political,  Strategic,  Operational,  Tactical,  and Technical.  Based  on  a  summary  of  the  historical  fact I  seek  to  highlight  the  decisive  fact  (s)  causing  the negative  result  (s)  before  playing  the  simulation through  a  board  wargame  -  the  actions  on  the  other side  of  the  hill  (from  the  enemy)  are  studied through  a  parallel  electronic  war  game.  In  the simulation  all  the  possibilities  of  the  purpose  of  the study  are  completed  when  the  past  of  history  is analyzed  on  the  basis  of  present  theory  and projected  into  the  future  or  revived  as  a  what  if schematic  case.  When  we  play  we  will  follow  the maxim  WIN  ALWAYS  BUT  WITH  THE  LOWEST

    POSSIBLE  COST".

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