Krondor the Betrayal: Book One of the Riftwar Legacy
Written by Raymond E. Feist
Narrated by Peter Joyce
3.5/5
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About this audiobook
New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
Raymond E. Feist
Raymond E. Feist was born and raised in Southern California. He was educated at the University of California, San Diego, where he graduated with honours in Communication Arts. He is the author of the bestselling and critically acclaimed Riftwar Cycle among other books.
Related to Krondor the Betrayal
Titles in the series (4)
Krondor the Betrayal: Book One of the Riftwar Legacy Rating: 4 out of 5 stars4/5Krondor: The Assassins: Book Two of the Riftwar Legacy Rating: 5 out of 5 stars5/5Krondor: Tear of the Gods Rating: 4 out of 5 stars4/5Krondor: Tear of the Gods: Book Three of the Riftwar Legacy Rating: 4 out of 5 stars4/5
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Reviews for Krondor the Betrayal
368 ratings5 reviews
- Rating: 5 out of 5 stars5/5Always a pleasure to read yet another book of the world of Midkemia.
- Rating: 4 out of 5 stars4/5It's always been somewhat of a criticism of Feist's novels that they read like novelizations of computer games and in this book we get to see what that really looks like. The basis of this book is the computer game from the mid nineties (no, I'd never heard of it either!).The basis of this story sees us back in the aftermath of the events of 'Darkness at Sethanon', Squire Locklear had been exiled to the Northern Marches when he intercepts a band of moredhel who were attempting to kill one of their own even to extent of ignoring the human patrol unless they got in the way. With the renegade moredhel rescued, Locky is given some news that he knows is impossible: Mumandus, the really evil guy from Sethanon, is back. Having been there, Locky knows he was never real in the first place...What follows is the description of a journey back to Krondor that is full of trials and tribulations as Locky and the moredhel are joined by an apprentice magician who'd become disillusioned with the magicians at Stardock. Meanwhile, Pug, who's magical abilities would be able to counter what was brewing has been sidelined by his former associates of the Assembly on Kelewan when his daughter Gamina is kidnapped. The book is fairly formulaic but it's not too bad as these things go and the interplay between the moredhel and Locky in particular quite fun. Again, it was a fast read.
- Rating: 5 out of 5 stars5/5The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle...New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
- Rating: 3 out of 5 stars3/5This is not as good as most of Feist's other novels, which is about what you'd expect from a book inspired by a video game. After the original RIftwar trilogy was completed, a PC game was written using some of the Kingdom locations and some new and old characters. This book came after the game, and it doesn't have a lot more depth.
- Rating: 4 out of 5 stars4/5This is the first book in the Second Midkimian trilogy. There is a new threat to the Kingdom brewing and the squires Locklear and Jimmy manage to get themselves into the middle of it once again. Pug is effectively removed from play by another major player, not killed but definitely neutralized. The life stone is in jeopardy, our heroes are once again called on to save the day.