Pain and Agony Series
Written by Michael Anderle
Narrated by James R. Cheatham
()
About this series
After the recent revelation about Pain's former partner, the big guy's been AWOL in search of answers. Agony is not the type to mope about. She has kept the ship afloat, trusting that when Pain's found the answers, he needs he'll be back
When Pain does come back, he arrives only he can . . .
. . . in a maelstrom of gunfire, screams, and callouts to emergency services.
Agony and Pain need to sort out the issues months of distance and time have created, and they need to do it quickly.
More than one ghost has emerged from the past to haunt them. If they're not careful, the fragile peace the dysfunctional do have built could go up in smoke. So old allies must be called up, and new understandings reached to make right what's been wrong for so long.
Even with stakes this high, the pugnacious partners can count on being outmaneuvered, outgunned, and out of time as their adventures reach a crashing crescendo. And they wouldn't have it any other way!
Titles in the series (9)
- Justice Before Law
1
Those who killed their partners will wish they had never been born. Pain is a burned ex-mercenary. Agony is a burned ex-cop. Together, they might just find out. The only problem? They can't stand each other. Trust, it seems, doesn't come easily between a black-ops mercenary and an ex-police detective. What could make it worse for her? He doesn't like using guns. Will Pain and Agony be able to dodge the criminals trying to take them out and avoid killing each other in the process? Will the criminals be able to handle the two of them together?
- Guns and Attitude
3
Jilted lovers, cheating spouses, treacherous business partners . . . All bread and butter that pays the bills for this dysfunctional Investigation team. Unfortunately, the past is catching up with one of them. Vengeance with a capital V is as rare as it is dangerous and doesn't pay. Except that is what both of them want. What choice do they have when a federal agent promises to turn the pair into his personal sock puppets if they don't comply with his game? Going undercover amongst the great and greasy of the city, things move from unprofitable to . . . well complicated. But for a chance at revenge, is any price too high? Pain and Agony are once more caught between scumbags and a son of a bitch. Will their plans work? Hard to tell. But their exit strategy is guaranteed to be gratuitously violent. Occasionally at each other, more often against their enemies. Shenanigans, shameful behavior, and a shower of brass shells should be expected when a "subtle infiltration" is left up to Pain and Agony. But hey, if violence gets the job done and is fun along the way, what should the fed agent complain about? Perhaps he shouldn't have engaged Pain and Agony.
- Cry Havoc
2
If no good deed goes unpunished, what will a lifetime of doing Uncle Sam's dirty work cost a person? Pain and Agony have hardly cemented their new partnership as "investigative problem solvers" when SISTER comes poking around and raising all kinds of hell. Accusations flying left and right, the dysfunctional duo are back at it. But can they solve a murder, a kidnapping, and a matter of national security, all in the space of one week? Murder, mayhem, and a societal meltdown are all in a day's work for our pair, but to top it off, they get hit in the room and board department. Hey, when it rains, it pours.
- The Fires of Hell
4
It's surprisingly great news when Pain learns that a former nemesis has met an untimely end, and he is not a suspect in her death. The world may be a messed up place but for today life is good right? That is until he learns said nemesis' ally blames him anyway, and she might be the only thing in this world he is afraid of. Agony gets to say "I told you so." After all, this is why they can't have nice things. New alliances and of course new betrayals are at hand as the tectonics of the black ops world shifts and rumbles. Who is working for who, who is hunting who, and will have the decency to simply shut up and die? Our favorite misfits must avoid being strangled and stabbed (and run over, and shot, and blown up, and, well, you get the point) in this latest cloak and dagger escapade. Can the pugnacious pair emerge from the intrigue in one piece? Dive into another wild-wheeling, mad-dashing adventure with the world's most dysfunctional duo, where murder, intrigue, and a stolen Pomeranian are just the tip of the iceberg.
- Night Moves
5
Pain and Agony are two madcap masters of mayhem, but even they need friends. What are friends for? Companionship, support, and a helping hand when your luck is down. But the cost of friendship becomes something altogether different during their latest escapade. If you aren't going to help when things get rough, then what are you but a traitor? When longtime allies are at odds, and enemies new and old close in, the answer has lethal consequences. A reigning queen of city's underbelly shows up, and what choice do Pain and Agony have but to put their faith in friendship? It's funny how the friends who say they'll always be there are the first to run when you need them. Join the dysfunctional duo as they navigate the violent and brutal realities of being buddies with a kingpin. There will be destruction and dastardly deeds galore, but there's no promise that anyone is coming out of this one alive.
- One Mistake Too Many
6
History is written by the victors, and the powerful rewrite the rules in their favor. These are simple facts that the dysfunctional have decided to accept, if not embrace. After all, what's the point of fighting something as fundamental as gravity? The end result is always a fall. When it comes to Pain and Agony, conforming is just not an option. Challenges to these age-old proverbs will be taken on as the powerful, shifting on top of the pile, seek to stamp out any nonconformity. There's nothing left for Pain and Agony to do but punch hard enough to bring it all down. Agencies will tremble, dynasties will fall, and no matter what, there is going to be a hell of a fireworks display before all is said and done. What's the worst that can happen?
- Drumbeats of Justice
7
The dysfunctional duo might have finally gone too far. When a confrontation with dirty cops crosses the line, they find themselves wearing orange jumpsuits. Locked up with a bunch of criminals, some of whom they have a passing familiarity with. What could go wrong? When you go by the names Pain and Agony, a lot. Our pugnacious pair are trapped in the fight of their life. But there's more going on here than just jail yard politics. While they are behind bars with only their wits and skills to keep a shiv out of their spines, old rivalries, past sins, and the vengeance of justice denied threaten to burn everything down around them. At least for once, it isn't their fault that everything's on fire.
- Maximum Pain
9
Situation normal set sail for the distant horizon some time ago at PA Investigations. After the recent revelation about Pain's former partner, the big guy's been AWOL in search of answers. Agony is not the type to mope about. She has kept the ship afloat, trusting that when Pain's found the answers, he needs he'll be back When Pain does come back, he arrives only he can . . . . . . in a maelstrom of gunfire, screams, and callouts to emergency services. Agony and Pain need to sort out the issues months of distance and time have created, and they need to do it quickly. More than one ghost has emerged from the past to haunt them. If they're not careful, the fragile peace the dysfunctional do have built could go up in smoke. So old allies must be called up, and new understandings reached to make right what's been wrong for so long. Even with stakes this high, the pugnacious partners can count on being outmaneuvered, outgunned, and out of time as their adventures reach a crashing crescendo. And they wouldn't have it any other way!
- Dogs of War
8
What do you do when you find yourself without your right hand? Pain and Agony have proven time and time again that their dysfunctional duo works. The perilous partners can handle anything together. But now they're going solo . . . . . . and they're about to find out how much they've come to rely on each other. When Agony is spirited to the middle of nowhere, things get dicey for them both. The dangers are not contained to the glittering city lights. Some old scores can never be forgotten. Our tenacious twosome did just fine by themselves before they ran into each other, but the world has changed, and they can't go back to the way things were before they met. They'll need more than their usual shoot first, ask questions later tactics to get through this in one piece, and reunite. Can the pugnacious pair survive a frantic search and a breakneck investigation that will test them to the edge of their will and sanity?
Michael Anderle
Michael Anderle is the creator of The Kurtherian Gambit series. An inquisitive child, he got in trouble a lot and turned to reading to pass the time. He loved all things science fiction and fantasy and went on to discover urban fantasy and military fiction later on.
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