Masks of Aygrima Series
Written by E. C. Blake
Narrated by Elizabeth Morton and Sandy Rustin
4/5
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About this series
The Masks of Aygrima is set in a land where people are forced to wear spellimbued Masks that reveal any traitorous thoughts they have about their ruler, the Autarch.
Mara Holdfast is a young woman gifted with the ability to see and use all the colors of magic. Two other people share this talent: the Autarch, who draws upon the very life-force of his subjects to fuel his existence and retain his control over the kingdom; and the legendary Lady of Pain and Fire, the
only person who has ever truly challenged the Autarch’s despotic reign.
After a devastating battle that takes a dreadful toll on both the rebel unMasked Army and the forces of Prince Chell, their ally from across the sea, Mara and her fellow survivors have no one to turn to for help but the Lady of Pain and Fire.
As the Lady leads them to her haven beyond the mountain borders of the kingdom, Mara feels that she has found the one person who truly understands her, a mentor who can teach her to control and use her power for the greater good. Together, they may be able to at last
free Agryma from the Autarch’s rule.
Living within the Lady’s castle, cut off from her friends in the village far below, Mara immerses herself in her training. Still, she can’t entirely escape from hearing dark hints about the Lady, rumors that the Lady may, in her own way, be as ruthless as the Autarch himself.
Yet it is not until they begin their campaign against the Autarch that Mara discovers where the real danger lies. Driven by the Lady’s thirst for revenge, will Mara and all her friends fall victim in a duel to the death between two masters of magic?
Titles in the series (3)
- Masks
1
Masks, the first novel in a mesmerizing new fantasy series, draws readers into a world in which cataclysmic events have left the Autarchy of Aygrima-the one land blessed with magical resources-cut off from its former trading partners across the waters, not knowing if any of those distant peoples still live. Yet under the rule of the Autarch, Aygrima survives. And thanks to the creation of the Masks and the vigilance of the Autarch's Watchers, no one can threaten the security of the empire. In Aygrima, magic is a Gift possessed from birth by a very small percentage of the population, with the Autarch himself the most powerful magic worker of all. Only the long-vanquished Lady of Pain and Fire had been able to challenge his rule.
- Shadows
2
In Masks, Mara Holdfast's life changed forever. As the daughter of the Autarch's Master Maskmaker, she had a clearly defined future: a quiet, ordered life in the capital, making Masks with her father and doing work important to the ruling Autarch. But when her Mask, specially made by her own father, cracked and fell to pieces during her Masking ceremony, Mara was exiled from everything she once knew. Now she has become part of an underground rebellion, rejecting the unjust rules of a Masked society. She must try to understand her unprecedented ability to use all types of magic-and to tear magic from the living bodies of those around her. But Mara has yet to discover just how horrifying her power can be..
- Faces
3
Final novel in E. C. Blake's dystopian fantasy trilogy, The Masks of Aygrima The Masks of Aygrima is set in a land where people are forced to wear spellimbued Masks that reveal any traitorous thoughts they have about their ruler, the Autarch. Mara Holdfast is a young woman gifted with the ability to see and use all the colors of magic. Two other people share this talent: the Autarch, who draws upon the very life-force of his subjects to fuel his existence and retain his control over the kingdom; and the legendary Lady of Pain and Fire, the only person who has ever truly challenged the Autarch’s despotic reign. After a devastating battle that takes a dreadful toll on both the rebel unMasked Army and the forces of Prince Chell, their ally from across the sea, Mara and her fellow survivors have no one to turn to for help but the Lady of Pain and Fire. As the Lady leads them to her haven beyond the mountain borders of the kingdom, Mara feels that she has found the one person who truly understands her, a mentor who can teach her to control and use her power for the greater good. Together, they may be able to at last free Agryma from the Autarch’s rule. Living within the Lady’s castle, cut off from her friends in the village far below, Mara immerses herself in her training. Still, she can’t entirely escape from hearing dark hints about the Lady, rumors that the Lady may, in her own way, be as ruthless as the Autarch himself. Yet it is not until they begin their campaign against the Autarch that Mara discovers where the real danger lies. Driven by the Lady’s thirst for revenge, will Mara and all her friends fall victim in a duel to the death between two masters of magic?
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