74 min listen
96: Music pairings and a board game where turns last as long as you can hold your breath (guest: Terrible Games)
96: Music pairings and a board game where turns last as long as you can hold your breath (guest: Terrible Games)
ratings:
Length:
57 minutes
Released:
Oct 13, 2022
Format:
Podcast episode
Description
Can a board game kill ya? Nah...but Black Mold may try. This "co-op till it's not" survival-horror game has players taking as many actions as they can until they can no longer...hold their breath. You read that right. So we have questions -- lots of questions -- for our guest John de Campos, CEO of Terrible games and co-designer of Black Mold. Timeline: 2:37 - Oceans: Legends of the Deep 7:00 - Veiled Fate 11:59 - Keystone: North America 17:00 - Shoe's topic: What's up with Black Mold? 32:19 - Christina's topic: Other games with great/interesting pitches 46:59 - John's topic: Pairing the right music with your board games
Released:
Oct 13, 2022
Format:
Podcast episode
Titles in the series (100)
33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games.: John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games. Games discussed: Intro: Mystic Vale Custom Heroes Space Base Edge... by Going Analog Podcast