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Roundtable Discussion: Immersive Entertainment and Real World Impact • Part 1

Roundtable Discussion: Immersive Entertainment and Real World Impact • Part 1

FromImmersion Nation Podcast


Roundtable Discussion: Immersive Entertainment and Real World Impact • Part 1

FromImmersion Nation Podcast

ratings:
Length:
30 minutes
Released:
Jan 31, 2020
Format:
Podcast episode

Description

This week we have not one but 4 truly phenomenal guests. This is the first part of a round table discussion on immersive entertainment and its relationship to real experiences and the real world. Caroline Murphy of 'Incantrix Productions', Jessica Creane of 'IKANTKOAN Games', Justin Fyles of 'Any One Thing', and Risa Puno of 'The Privilege of Escape' guide us in exactly the kind of thought-provoking, assumption challenging and nuanced conversation that we here at Immersion Nation think is vital for the beginning of any cultural movement.The topics of identity, empathy, agency, trust, and diversity frame the dynamic perspectives of these creators. They work together to explore the intricacies inherent in creating experiences of depth and transformative potential for their audiences. Finally, the topic of what the future might hold for immersive entertainment speaks to both exciting and perilous potential for a world where immersive experiences are everywhere. Selected Links:Caroline MurphyIncantrix ProductionsInstagramFacebookTwitterJessica CreaneIKANTKOAN GamesInstagramTwitterFacebookJustin FylesAny One ThingInstagramTwitterFacebookRisa PunoThe Privilege of EscapeInstagram TwitterVimeoMentioned:Odyssey WorksShow Notes:Introductions [1:59]Why Is immersive So impactful? [4:02]Transformation and a self-selecting audience [6:13]Removing adversarial context, choices, and identity [7:47]What happens when immersive is everywhere? Self-examination, and diversity [11:52]Daily immersive, scale, and intimacy [13:46]Tension between documentation and over systematization [16:10]Diversity, setting the tone, and developing trust with an audience [18:00]An airplane, a brand, and the 3rd rail of social justice issues [20:35]Audience psychology in immersive experiences [24:30]Designing Internal Experience and what’s next [28:50]“Diversity of experiences and diversity of thought is so, so important. I think we’re at a place right now, where the more space we make right now, the more space there is going to be in the long run. We have the possibility of having a really exponential impact on that by taking great care” -Jessica Creane
Released:
Jan 31, 2020
Format:
Podcast episode

Titles in the series (49)

Entertainment is changing. Discover how Immersive entertainment is changing our culture, the way we interact, and the way we play. Each Monday, the creators of immersive experiences tell us what it means to engage with new rules in new worlds. VR, escape rooms, social adventures, and alternate reality games only scratch the surface of what’s to come as the immersive revolution grows.