69 min listen
#173: Game Design Axioms
ratings:
Length:
39 minutes
Released:
Jul 28, 2017
Format:
Podcast episode
Description
Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Kathryn Hymes - @chicalashaw, thornygames.com
Rob Daviau - @robdaviau---------------------Episode Outline
0:06 Greetings
0:22 Rob has a sultry voice
0:41 Kathryn and Rob are on the show together for the first time
0:57 Game design axioms
1:23 Axiom - Rob - Never make a person lose a turn
5:26 How Rob's experience at Hasbro contributed
6:45 Axiom - Kathryn - Design for the Human Animal
8:20 Heuristics - Group info and decisions in 3's
8:58 What are humans great at?
10:47 Insight - The Friction Is The Game
11:57 Flout Axioms with purpose
12:19 Kathryn background for her axiom
13:01 Axiom - Dirk - Know who you are designing for
16:29 User testing is core to knowing your audience
17:59 Tips for getting the right play testers
20:37 Axiom - Rob - Experience is more important than the rules
24:17 Rule design - people will do what they will do
25:19 Axiom - Kathryn - Rules relate to emotion
28:11 How to draw an emotional map
29:22 Axiom - Dirk - If you want them to like it, make sure they succeed.
34:12 Design Nuggets from the internet
34:37 Nugget - Design to guide for the right use
35:27 Nugget - Your politics or someone else’s
35:52 Nugget - Be specific
36:21 Nugget - Tell me why to play your game
36:48 Nugget - Prioritize projects that are exciting to you
37:38 Nugget - People value what you make them work for
Kathryn Hymes - @chicalashaw, thornygames.com
Rob Daviau - @robdaviau---------------------Episode Outline
0:06 Greetings
0:22 Rob has a sultry voice
0:41 Kathryn and Rob are on the show together for the first time
0:57 Game design axioms
1:23 Axiom - Rob - Never make a person lose a turn
5:26 How Rob's experience at Hasbro contributed
6:45 Axiom - Kathryn - Design for the Human Animal
8:20 Heuristics - Group info and decisions in 3's
8:58 What are humans great at?
10:47 Insight - The Friction Is The Game
11:57 Flout Axioms with purpose
12:19 Kathryn background for her axiom
13:01 Axiom - Dirk - Know who you are designing for
16:29 User testing is core to knowing your audience
17:59 Tips for getting the right play testers
20:37 Axiom - Rob - Experience is more important than the rules
24:17 Rule design - people will do what they will do
25:19 Axiom - Kathryn - Rules relate to emotion
28:11 How to draw an emotional map
29:22 Axiom - Dirk - If you want them to like it, make sure they succeed.
34:12 Design Nuggets from the internet
34:37 Nugget - Design to guide for the right use
35:27 Nugget - Your politics or someone else’s
35:52 Nugget - Be specific
36:21 Nugget - Tell me why to play your game
36:48 Nugget - Prioritize projects that are exciting to you
37:38 Nugget - People value what you make them work for
Released:
Jul 28, 2017
Format:
Podcast episode
Titles in the series (100)
#14: 4X Games & Civilization. With Soren Johnson: This week Jon and Dirk are joined by Soren Johnson, best known as the designer of Civilization IV. The gang discusses the 4X genre with a particular focus on the Civilization series. They dig into what makes this category of games special, what problem... by The Game Design Round Table