53 min listen
#164: Nels Anderson and Firewatch
ratings:
Length:
34 minutes
Released:
Apr 13, 2017
Format:
Podcast episode
Description
Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink - harrisonpink@gmail.com, harrisonpink.com
Nels Anderson - @nelsormench, above49.ca---------------------Episode Outline
0:00:58 - Firewatch
0:08:00 - Getting started
0:11:53 - Narrative and level design
0:15:14 - Working with a small team
0:18:42 - Firewatch as a first game
0:23:14 - Current projects
0:26:13 - Design lessons learned
Harrison Pink - harrisonpink@gmail.com, harrisonpink.com
Nels Anderson - @nelsormench, above49.ca---------------------Episode Outline
0:00:58 - Firewatch
0:08:00 - Getting started
0:11:53 - Narrative and level design
0:15:14 - Working with a small team
0:18:42 - Firewatch as a first game
0:23:14 - Current projects
0:26:13 - Design lessons learned
Released:
Apr 13, 2017
Format:
Podcast episode
Titles in the series (100)
#59: Race for the Galaxy. With Tom Lehmann: Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.... by The Game Design Round Table