Adventures in Lençois: Gamebook where YOU decide what the characters do!
By Cristina Rebiere and Olivier Rebiere
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About this ebook
Cathy Merlin, Adventures in Lençois
Gamebook where YOU decide what the characters do!
An eventful return to Lençois…
At the beginning of the book, you discover Cathy Merlin with her friends in the beautiful village of Lençois, in the heart of Brazil. In principle, the few days of green class should take place calmly, with sightseeing tours and leisurely walks. But very quickly, the stay does not start as planned and Cathy must make choices with her friends. For that, she needs YOU! By answering the questions that you read, you will decide on the continuation of the story, by « jumping » to another numbered paragraph of this « read-adventure » book to find out what happens next.
Do you already know the « Create Your Own Adventure » books? If so, you know how it works. Otherwise, you will have fun!
Be careful, because you will have to weigh the pros and cons: every decision counts and changes the story! You will have to use magic or agility, cunning or force. Can you help the characters in this new adventure to make the right decisions? To explore the surroundings and find what the Amazon jungle hides very close to Lençois village?
A gamebook or « reading-adventure » where YOU decide!
If you like Cathy Merlin’s adventures, discover this new and fun way to choose for yourself what the characters you know well will do! The story will change as you decide and you will be able to discover unexplored areas of the book! Depending on what you decide, the characters will succeed or fail in their mission. But you can always restart your gamebook and discover several possible endings that are well hidden there!
In this « Reading-Adventure » format, inspired by role-playing games, « CYOA books », with a little magic and a touch of humor, we have fun while reading. Several endings are possible, and not necessarily the most positive.
But it is always possible to start the gamebook over and make Cathy and her friends succeed!
Cathy Merlin: a series about magic and ecology!
Pollution, climate change: the current challenges of our world are numerous. How to explain complex concepts to the youngest? How can we make our children getting aware of these problems and reconnecting with Nature? We must both use the mechanisms of tales and legends as well as the harsh realities from which our planet suffers. This positive collection of small novels tries to offers this kind of vision to young adolescents who have their feet on the ground but still know how to dream!
“Cathy Merlin” is a youth series full of magical and great adventures. Each book combines magic and realism and skillfully slaloms between spells and plants’ medicinal properties. With humor and wisdom, Cristina Rebiere takes great pleasure in making us travel around the world in places that really exist and that she has visited. So, get ready to discover an original and atypical series that will delight readers of all ages!
Cristina Rebiere
Courte biographie:Cristina Rebière est auteure de nombreux guides et livres. Elle a dirigé une maison d'édition, un parc d'aventures et mené à bien de nombreuses missions dans la fonction publique européenne. Elle est aussi spécialisée dans la formation continue.Ses origines:Après la Révolution roumaine, Cristina interrompt de brillantes études pour entrer à l'université en France où elle suit tout le cursus en faculté de droit et obtient une Maîtrise en Administration Économique et Sociale. D'abord chargée de communication dans un Institut Français en Allemagne, elle devient statisticienne à Bruxelles pour un bureau d'assistance de la Commission Européenne. De retour à Bucarest elle est successivement contrôleuse de gestion, directrice de maison d'édition, experte européenne puis professeure de français. En Roumanie elle fonde avec son mari une entreprise de team building puis le premier parc d'aventures jamais créé dans ce pays - construit de leurs mains - qui attirera des milliers de personnes, écoles et entreprises dans la pratique du sport et d'activités de cohésion en pleine nature. Avec son équipe, elle conçoit et construit des parcours d'escalade dans les arbres pour d'autres clients.Au rectorat de l'Académie de la Martinique, Cristina prend en charge la coordination de la Cellule Académique des Fonds Européens et de Coopération où elle accompagne les porteurs de projet dans le montage des dossiers, assure la formation en ingénierie de projet, gère un réseau de plus d'une soixantaine d'enseignants référents à l'ouverture internationale. Elle assure la gestion opérationnelle de plusieurs projets de coopération. Elle assure l'actualisation du site internet de la Délégation Académique aux Relations Internationales et à la Coopération.La pédagogie de Cristina Rebière est basée sur le pragmatisme et l'efficacité.Domaines de compétence:management de projet, voyage, marketing social de contenu, team building, formation initiale et continue, expertise en fonds européens, budgétisation, planification, productivité et stratégie, coaching, ingénierie financière, webmestre, statistiques, procédures, web intégration, conception graphique, communication, conception et construction de parcs d'aventure
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Titles in the series (25)
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Adventures in Lençois - Cristina Rebiere
Cathy Merlin
Adventures in Lençois
Gamebook
Reading-Adventure
Cristina Rebière & Olivier Rebière
Translated in English by Marc Rebière
The Cathy Merlin series
1. Elves’ world
2. The path of secrets
3. The Canadelves
4. Tremors...
Copyright © Cristina Rebière & Olivier Rebière
All rights reserved.
CONTENTS
Introduction
Rules of the gamebook
Beginning of the adventure
Authors
A picture containing arrow Description automatically generatedIntroduction
Welcome to this Reading-Adventure
!
Reading and discovering stories during childhood is an exciting adventure, isn’t it? Whether they are myths, legends and fairy tales, novels, fiction series, stories take many forms. They send us messages, sometimes from the depths of time.
Reading, listening, discovering the adventures of the characters, seeing how they react to adversity are a rich and unique experience. This is where we discover the true strength of our imagination!
These are magical moments of sharing that for many of us remain etched in our memories, whether we have read them or listened to them. And yet, something is missing...
We often liked to hear and hear again the same story, right? We would have liked to know what would have happened if this or that had happened in the tale. If such or such decision made by one or the other of the characters had been... different.
In this Reading-Adventure
format inspired by RPGs, Create Your Own Adventure
books, a little magic and especially by our youth adventure series "Cathy Merlin", you will be able to CHOOSE and decide what the characters will do. You will put yourself in the shoes of a character, and the story will evolve according to your choices, good or bad...
So, let us go for the adventure!
Welcome to these "Adventures in Lençois", in Brazil, where you will live your own adventure in the company or in the place of Cathy and her friends!
Wholeheartedly,
Cristina & Olivier
Rules of the gamebook
How to read this Reading-Adventure
?
Before each adventure in real life, you have to prepare well. Plan. Make sure we have not forgotten anything, otherwise we could have problems in case of unforeseen events, isn’t that right?
This book is a little different from the ones you have read so far. In principle, all books are read one page after the other, until you discover the word THE END
or to be continued
when it comes to a series like Cathy Merlin
.
Here, it is not quite the same thing, because you will have to follow numbers to be able to jump
from page to page.
How does that work, you may ask?
Well, on the first page of the adventure, just under the number "1", you will discover Cathy who is about to start a new adventure in Lençois, Brazil. You already know a little about the region if you have read the first two volumes of Cathy Merlin.
This first paragraph (a group of several sentences) will explain a little of what is happening that morning.
Cathy, like you, has no idea about what is going to happen!
After reading paragraph 1, you will be requested to move on to paragraph 2, just below, and continue your reading.
As you will see, all the numbers of the paragraphs follow each other correctly, but on the other hand the story is cut into pieces
, a bit like in a puzzle.
In fact, the reading will be done one paragraph or image after the other, depending on what you decide. And that way, you will really get into the adventure.
Why? Because – very quickly – the characters of the story will find themselves in new situations. Sometimes easy, others more dangerous! And not everyone will agree on what to do. Thus, there will be several possibilities to choose from and that is where they will need you!
You will need to help them decide between several options, each corresponding to a numbered paragraph.
For example, you can read: "If you think Cathy should go up the stairs, go to 5. Or if you think she should go down the stairs, go to 8."
And if you want her to go up, you will have to read paragraph number 5, otherwise you will read number 8. And you will discover what happens according to your decision!
See, it is that simple, right?
If you are reading this adventure book in paper format, then you will have to go through your book to get to the number that indicates your decision.
A picture containing plant Description automatically generatedIf you are reading it on a screen (tablet, computer or phone), then you just need to click on the link that will take you to the paragraph of your choice.
A picture containing diagram Description automatically generatedThat’s it, now you can go and discover this new Reading-Adventure!
All you have to do is turn the page and read the paragraph 1 !
1
The sun started to come in through the shutters and wanted to make its way through the bedroom. Its rays seemed to play with the curtains and invite the two sleepers to wake up. Seeing that her friend Cathy was still fast asleep, Caroline had gone snooping around the hostel. She had been careful to go out quietly but had not taken the time to leave a little note to tell her where she was going.
A bird began to