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What's Wrong With This Resume?
What's Wrong With This Resume?
What's Wrong With This Resume?
Ebook59 pages33 minutes

What's Wrong With This Resume?

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Mark Buchignani, a forty-year video game industry veteran (twenty-five as a hiring manager), explains how to put your best foot forward in landing that first game job and what to expect after you do.

LanguageEnglish
Release dateNov 10, 2022
ISBN9798215984444
What's Wrong With This Resume?
Author

Mark Buchignani

An avid reader of literary fiction, fantasy, and science fiction, Mark Buchignani has more ‘favorite’ authors than he can count, among them George R. Stewart, John Wain, Martin Amis, John Steinbeck, Margaret Atwood, Nicholson Baker, Richard Flanagan… The tip of the iceberg.  Novels of my own began spilling out in 2005, resulting in, among others, MTee’s Lament, a twist on a post-apocalyptic tale.  Many more narratives followed.  Some are published here; others languish behind “fair use” entanglements. My stuff tends toward societal commentary, presented via normal people who find themselves in unexpected, offbeat, or abnormal circumstances – circumstances replete with threatened or actual upheaval.  The choices these folks make move the action forward and expose brokenness in the culture and in the actors themselves. I’m also a huge Tolkien fan and have written volume one of a loosely-planned five-book set: The Recitation of Ooon.  Though in the same genre as Lord the Rings, Ooon is definitely not Middle Earth, and there are no Hobbits.  Just people trying to find their way while engulfed in a magical upheaval driven by a clash between followers of the ancient ways and those seeking a new, less-fettered life.  The narrator is a thousand-year-old man, trying to see forward, while looking back, as his existence comes to a pre-destined end. And I have devoured everything Theodore Sturgeon and quite a bit of old school SF.  Though I have yet to draft anything within this genre, ideas continually percolate.

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    What's Wrong With This Resume? - Mark Buchignani

    Acknowledgements

    First and foremost, I would like to thank David Schwartz, who has been a long-standing associate and friend, someone I have both collaborated with and hung out with at industry events.  Good guy, thoughtful guy, easy to talk to.  I appreciate his willingness to introduce this volume and to add his insight both in his piece and in proofreading the text.  Thanks, Dave.

    More generally, I would like to express my appreciation for the professors and administration of all the universities I have visited over the years.  Their interest and drive have helped shape this material as much as I have, as have students through their questions, both during my campus visits and remote presentations and via email.  Thank you, everyone.

    Mark Buchignani, August, 2022

    Introducing the Introducer before the Introduction

    I’ve been doing this for quite a while, but Mark’s been doing it even longer. He’s worked in the game industry, advising, recruiting, and all kinds of stuff I don’t do as an academic. A teacher can only go so far, even if they actively develop their stuff – we’re just not in the business of running a business.  And so, many of us, especially those offering game degrees, lean on industry contacts, partly for networking, but also for knowledge.  Do we really know what we’re preparing students to do? Mark’s one of the vital industry veterans who’s been there to help.

    I’ve gotten to know him through meetings, talks, emails, and even more meetings – and lots and lots of feedback.  If you choose to read this document, I expect you want to know more about breaking into the game industry.  It’s not easy, and despite whatever you hear, I don’t think it will be easy.  Perhaps your favorite search engine found some articles.  Something on the Internet must be true, right? I’ve spent almost fifteen years inventing and reinventing my path in advising and teaching students about games based on not knowing the answers.  Mark’s one of the people I turn to for those answers.  He’s an industry professional I’ve come to trust because he’s a straight shooter who focuses on student success.

    As someone invested in making games in a technical capacity combined with recruiting, Mark’s one of the rare recruiters I’ve met who zeros in on a student’s immediate potential.  He’s spent years learning about academic game programs and successfully recruited many into the industry.  I’ve even tried recruiting him to academia, but we have this stuff called snow here in Rochester.  Mark loves where he is; if I had more time out west, I’d be asking him to show me various bike routes and trails.

    Read everything you see here. 

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