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Summary of Tom Greever's Articulating Design Decisions
Summary of Tom Greever's Articulating Design Decisions
Summary of Tom Greever's Articulating Design Decisions
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Summary of Tom Greever's Articulating Design Decisions

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#1 Designers have been relegated to the business of making pretty pictures, but now that UX is everywhere, we are thrust into the limelight of product development with our own ideas forming a critical part of the puzzle.

#2 I began my career in UX by interviewing for jobs as a marketing manager. I enjoyed interviewing others about their work, and I loved to talk about design. I was confident that I knew a lot about design.

#3 I had to figure out how to communicate to my clients what my designs did. I had to answer their questions in a way that made sense to them, not me. I had to express the rationale behind a design using words that would appeal to them and meet their needs.

#4 The term user experience designer is a new one that has evolved in meaning over the past decade. It is all design, and no one knows what they are talking about. The point is that we are all constantly adjusting to the changing attitudes and approaches to creating great stuff.

LanguageEnglish
PublisherIRB Media
Release dateJun 7, 2022
ISBN9798822532229
Summary of Tom Greever's Articulating Design Decisions
Author

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    Summary of Tom Greever's Articulating Design Decisions - IRB Media

    Insights on Tom Greever's Articulating Design Decisions

    Contents

    Insights from Chapter 1

    Insights from Chapter 2

    Insights from Chapter 3

    Insights from Chapter 4

    Insights from Chapter 5

    Insights from Chapter 6

    Insights from Chapter 7

    Insights from Chapter 8

    Insights from Chapter 9

    Insights from Chapter 10

    Insights from Chapter 11

    Insights from Chapter 12

    Insights from Chapter 13

    Insights from Chapter 1

    #1

    Designers have been relegated to the business of making pretty pictures, but now that UX is everywhere, we are thrust into the limelight of product development with our own ideas forming a critical part of the puzzle.

    #2

    I began my career in UX by interviewing for jobs as a marketing manager. I enjoyed interviewing others about their work, and I loved to talk about design. I was confident that I knew a lot about design.

    #3

    I had to figure out how to communicate to my clients what my designs did. I had to answer their questions in a way that made sense to them, not me. I had to express the rationale behind a design using words that would appeal to them and meet their needs.

    #4

    The term user experience designer is a new one that has evolved in meaning over the past decade. It is all design, and no one knows what they are talking about. The point is that we are all constantly adjusting to the changing attitudes and approaches to creating great stuff.

    #5

    The term user experience design emerged in the 1990s as a branch of human-computer interaction, information architecture, and other software-design disciplines. It is the practice of creating the entire end-to-end experience using a user-centered design philosophy.

    #6

    The demand for designers who could create great experiences exploded around the time of the iPhone. Suddenly, the web designer had been transformed into a cacophony of acronyms that all boiled down to creating the user experience.

    #7

    The relationship between designers and developers is a bit awkward, and has been for years. The developer community has come to understand the value of good design, but they have different ideas about how to achieve it.

    #8

    The design industry is full of people with backgrounds that are vastly different than their current job titles. Artists, researchers, and recovering marketers all do the best they can in this changing scenery.

    #9

    All design is subjective. What one person likes, another person hates. What seems obvious to me might not be obvious to you. What works in one context could fail miserably in another.

    #10

    The shortcoming of the critique in business is that it doesn’t always help us address the needs of the business with our design solutions. With a fine art critique, invoking dialog is the goal. Two people can disagree and go their separate ways.

    #11

    Designers make a lot of decisions based on intuition. However, because design is subjective, they don’t always understand how their intuition connects to the problem at hand. They are unable to adequately explain why they did what they did.

    #12

    When

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