A Quick Guide to 2d Infinite Runners with Unity: Quick Guides, #3
()
About this ebook
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.
In this book entitled A Quick Guide to 2d Infinite Runners with Unity, you will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go.
By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your infinite runner. Along the way, you will also learn about creating a simple interface, controlling a 2D character, using a timer, pausing the game, and combine these to create a challenging game.
Content and structure of this book
In this book, you will learn about using C# with Unity, including:
- Creating your character from primitives.
- Controlling your character.
- Creating a user interface.
- Creating random obstacles.
- Creating a 2D scene from scratch.
The main idea behind this book is to help you to get started quickly with infinite runners. So, if you want to start creating your endless runner with simple, yet effective techniques: download this book now!
Patrick Felicia
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Read more from Patrick Felicia
Related to A Quick Guide to 2d Infinite Runners with Unity
Titles in the series (5)
A Quick Guide to c# with Unity: Quick Guides, #1 Rating: 5 out of 5 stars5/5A Quick Guide to Procedural Levels with Unity: Quick Guides, #2 Rating: 5 out of 5 stars5/5A Quick Guide to 2d Infinite Runners with Unity: Quick Guides, #3 Rating: 0 out of 5 stars0 ratingsA Quick Guide to Artificial Intelligence with Unity: Quick Guides, #4 Rating: 0 out of 5 stars0 ratingsA Quick Guide to Card Games with Unity: Quick Guides, #5 Rating: 0 out of 5 stars0 ratings
Related ebooks
A Quick Guide to Card Games with Unity: Quick Guides, #5 Rating: 0 out of 5 stars0 ratingsA Quick Guide to Artificial Intelligence with Unity: Quick Guides, #4 Rating: 0 out of 5 stars0 ratingsA Quick Guide to Procedural Levels with Unity: Quick Guides, #2 Rating: 5 out of 5 stars5/5Getting Started with 3D Animation in Unity: Getting Started, #1 Rating: 0 out of 5 stars0 ratingsA Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2 Rating: 0 out of 5 stars0 ratingsUnity from Zero to Proficiency (Advanced): Unity from Zero to Proficiency, #4 Rating: 0 out of 5 stars0 ratingsUnity from Proficiency to Mastery (Artificial Intelligence): Unity from Proficiency to Mastery, #1 Rating: 0 out of 5 stars0 ratingsUnity from Zero to Proficiency (Proficient): Unity from Zero to Proficiency, #5 Rating: 5 out of 5 stars5/5Unity Animation Essentials Rating: 0 out of 5 stars0 ratingsUnity from Zero to Proficiency (Intermediate): Unity from Zero to Proficiency, #3 Rating: 2 out of 5 stars2/5Unity from Zero to Proficiency (Beginner): Unity from Zero to Proficiency, #2 Rating: 5 out of 5 stars5/5Unity Multiplayer Games Rating: 5 out of 5 stars5/5The Ultimate Guide to 2D games with Unity: Ultimate Guides, #2 Rating: 0 out of 5 stars0 ratingsA Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1 Rating: 0 out of 5 stars0 ratingsUnity from Proficiency to Mastery (C# Programming): Unity 5 from Proficiency to Mastery, #2 Rating: 0 out of 5 stars0 ratingsUnity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1 Rating: 5 out of 5 stars5/5Ouya Unity Game Development Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Beginner): Godot from Zero to Proficiency, #2 Rating: 5 out of 5 stars5/5A Quick Guide to c# with Unity: Quick Guides, #1 Rating: 5 out of 5 stars5/5Mastering Unity Scripting Rating: 0 out of 5 stars0 ratingsBuilding a Game with Unity and Blender Rating: 0 out of 5 stars0 ratingsUnity Game Development Blueprints Rating: 0 out of 5 stars0 ratingsExtending Unity with Editor Scripting Rating: 0 out of 5 stars0 ratingsSFML Blueprints Rating: 0 out of 5 stars0 ratingsBuilding an RPG with Unreal Rating: 0 out of 5 stars0 ratingsUnreal Engine Game Development Cookbook Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Foundations): Godot from Zero to Proficiency, #1 Rating: 5 out of 5 stars5/5A Beginner's Guide to Puzzle Games: Beginners' Guides, #3 Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Intermediate): Godot from Zero to Proficiency, #3 Rating: 5 out of 5 stars5/5Learning Unreal® Engine iOS Game Development Rating: 0 out of 5 stars0 ratings
Programming For You
Learn to Code. Get a Job. The Ultimate Guide to Learning and Getting Hired as a Developer. Rating: 5 out of 5 stars5/5Python Programming : How to Code Python Fast In Just 24 Hours With 7 Simple Steps Rating: 4 out of 5 stars4/5Coding All-in-One For Dummies Rating: 4 out of 5 stars4/5HTML & CSS: Learn the Fundaments in 7 Days Rating: 4 out of 5 stars4/5C++ Learn in 24 Hours Rating: 0 out of 5 stars0 ratingsGrokking Algorithms: An illustrated guide for programmers and other curious people Rating: 4 out of 5 stars4/5Java for Beginners: A Crash Course to Learn Java Programming in 1 Week Rating: 5 out of 5 stars5/5PYTHON: Practical Python Programming For Beginners & Experts With Hands-on Project Rating: 5 out of 5 stars5/5SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL Rating: 4 out of 5 stars4/5SQL: For Beginners: Your Guide To Easily Learn SQL Programming in 7 Days Rating: 5 out of 5 stars5/5C# 7.0 All-in-One For Dummies Rating: 0 out of 5 stars0 ratingsPython: For Beginners A Crash Course Guide To Learn Python in 1 Week Rating: 4 out of 5 stars4/5Learn PowerShell in a Month of Lunches, Fourth Edition: Covers Windows, Linux, and macOS Rating: 0 out of 5 stars0 ratingsLearn SQL in 24 Hours Rating: 5 out of 5 stars5/5Hacking: Ultimate Beginner's Guide for Computer Hacking in 2018 and Beyond: Hacking in 2018, #1 Rating: 4 out of 5 stars4/5Excel : The Ultimate Comprehensive Step-By-Step Guide to the Basics of Excel Programming: 1 Rating: 5 out of 5 stars5/5Beginning Programming with Python For Dummies Rating: 3 out of 5 stars3/5C++ Programming Language Rating: 0 out of 5 stars0 ratingsPython: Learn Python in 24 Hours Rating: 4 out of 5 stars4/5SQL All-in-One For Dummies Rating: 3 out of 5 stars3/5Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5 (English Edition) Rating: 0 out of 5 stars0 ratingsData Structures and Algorithm Analysis in Java, Third Edition Rating: 4 out of 5 stars4/5
Reviews for A Quick Guide to 2d Infinite Runners with Unity
0 ratings0 reviews
Book preview
A Quick Guide to 2d Infinite Runners with Unity - Patrick Felicia
Create a simple Infinite Runner
in less than 60 minutes
Patrick Felicia
A Quick Guide to
2D Infinite Runners
with Unity
Copyright © 2017 Patrick Felicia
All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
First published: August 2017
Published by Patrick Felicia
Credits
Author: Patrick Felicia
About the Author
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland.
He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet.
Patrick has published over 10 books on Unity, covering several key skills such as C# and JavaScript in Unity, 3D and 2D game development with Unity, as well as 3D Character Animation.
Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Conference on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Support and Resources for this Book
So that you can complete the project presented in this book seamlessly, a website has been setup, and it includes all the material you need to complete the project presented in the next chapters (e.g., textures or solutions for each chapter), as well as bonus material.
To avail of this content, you can open the link:
http://www.learntocreategames.com/books/.
http://www.learntocreategames.com also provides you with the opportunity to subscribe to a newsletter, obtain exclusive discounts and offers on new books, and gain access to video tutorials on creating games.
Why should you subscribe?
Be the first to be notified of new resources available.
Receive regular updates and tutorials on creating games.
Receive a newsletter with tips and hints on game development.
This book is dedicated to Helena
Table of Contents
1 Creating an Infinite Runner
Adding movement to the character
Adding random obstacles to the scene
Displaying the score
Level Roundup
2 Improving