A Quick Guide to c# with Unity: Quick Guides, #1
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About this ebook
Why this book can help you to get started fast with C# in Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.
This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.
In this book entitled A Quick Guide to C# in Unity, you will discover how to program in C# and you will learn most of the foundation blocks that you need to get started with C# (e.g., variables, methods, events, or Object-Oriented concepts) using a hands-on approach where you learn and practice as you go.
By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own C# scripts. Along the way, you will also learn about best coding practices, as well as common errors and how to avoid them easily.
Content and structure of this book
In this book, you will learn about using C# with Unity, including:
- Object-Oriented Principles (e.g., classes, variable scope, events, constructors, etc.).
- Variables, conditional statements, loops, and other useful structures.
- Common C# methods used in Unity and their uses.
- The workflow involved in creating and running a script in Unity.
The main idea behind this book is to help you to get started quickly with C#. So, if you want to start coding in C# with Unity: download this book now!
Patrick Felicia
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
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Book preview
A Quick Guide to c# with Unity - Patrick Felicia
Get Started with C# in Unity
in less than 60 minutes.
Patrick Felicia
A Quick Guide to
C#
with Unity
Copyright © 2020 Patrick Felicia
All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
First published: August 2017
Second Edition: January 2020
Published by Patrick Felicia
Credits
Author: Patrick Felicia
About the Author
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: A Handbook for Teachers, published by European Schoolnet. Patrick has published over 10 books on Unity, covering several key skills such as C# and JavaScript in Unity, 3D and 2D game development with Unity, as well as 3D Character Animation. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Conference on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Books from the same author
Unity from Zero to Proficiency: The Series Unity from Zero to Proficiency
includes five books: (1) Foundations, (2) Beginner, (3) Intermediate, (4) Advanced, and (5) Proficient. Without this series, most people spend too long trying to learn how to use Unity or C# the hard way. This book series is the only one that will get you to learn Unity and C# fast without wasting so much time. Through the five books in the series, you will get to learn the C# and Unity skills that you need to create great games using the format and pace that you need to make steady progress and publish your games in no time.
Beginners’ Guides: The series Beginners’ Guide
includes four books that explain how to create popular 2D games (platformers, infinite runner, shooters, puzzles) with Unity. They also show you how to publish your 2D games to the Android platform. Along the way, you will also learn how to use C# and Unity. They provide a complete solution from start to finish as to how to design and create these games.
Support and Resources for this Book
To complete the activities presented in this book and to improve your C# skills, you will need to download the resources pack; it includes:
A cheat sheet for Unity (e.g., keyboards shortcuts) to speed up your way around Unity.
A cheat sheet to help you solve common C# errors that you will probably make when you start with C#. This will save you a lot of time trying to find out how to fix bugs.
A cheat sheet on best coding practices for C#; this document will help you to structure your code.
A free video tutorial on how to quickly master Unity’s interface.
To download these resources, please do the following:
Open the following link: http://learntocreategames.com/books/.
Select this book ("A Quick Guide to C# programming with Unity").
On the new page, click on the link labelled "Book Files", or scroll down to the bottom of the page.
In the section called "Download your Free Resource Pack, enter your email address and your first name, and click on the button labeled
Yes, I want to receive my bonus pack".
After a few seconds, you should receive a link to your free start-up pack.
When you receive the link, you can download all the resources to your computer.
This book is dedicated to Helena
Table of Contents
1 Introduction to Programming in C#
Introduction
Statements
Comments
Variables
Arrays
Constants
Operators
Conditional statements
Switch Statements
Loops
Classes
Defining a class
Accessing class members and variables
Constructors
Destructors
Static members of a class
Inheritance
Methods
Accessing methods and access modifiers
Common methods
Scope of variables
Events
Polymorphism (general concepts)
Dynamic polymorphism
Workflow to create a script
How scripts are compiled
Coding Convention
A few things to remember when you create a script (checklist)
2 Creating your First Script
Getting started
Creating your first method
Creating your own class
Common errors and their meaning
Best practices
3 Frequently Asked Questions
C# Scripts
4 Thank you
Preface
To be able to help people like you, I have designed and published more than 8 books on Unity; these books are in-depth and really provide a significant amount of information on a wide range of topics related to Unity, including 2D/3D game development, Artificial Intelligence, Animation, and much more...
This being said, while these books are comprehensive, many readers, like you, may just want to focus on a particular topic and get started fast.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, I understand that sometimes you may have little time to complete a project and that you need to get comfortable with a topic fast.
In this book entitled "A Quick Guide to C# with Unity" you will discover how to quickly get started programming in C# with Unity, including C# concepts and how they apply within Unity.
What you Need to Use this Book
To complete the project presented in this book, you only need Unity 5.0 (or a more recent version) and to also ensure