Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

A Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2
A Beginner's Guide to Puzzle Games: Beginners' Guides, #3
A Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1
Ebook series3 titles

Beginners' Guides Series

Rating: 0 out of 5 stars

()

About this series

Newly Edited and Updated Version

 

Master 2D Puzzle games with Unity
Without this book, most people spend too long trying to create 2D puzzle games the hard way. This book is the only one that will get you to create puzzle games, word games, and card games without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to get started with 2D games and implement the gameplay that you need to create entertaining casual games that you could publish online.

 

What you will learn
After completing this book, you will be able to create entertaining 2D puzzle games. Along the way you will also learn to:

- Improve your Unity and C# skills.

- Combine variables, functions, loops, and conditional statements to create the structure of your game.

- Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).

- Create and handle important events such as drag, drop, click, etc.

- Change the texture of a sprite at run-time.

- Create mechanisms that make it possible for the player to move (i.e., drag and drop) 2D objects, to make these pieces "snap" to a particular location, and to detect when the player has dragged and dropped a piece to the correct location.

 

Content of the book
The content of the book is as follows:

- In Chapter 1 you will create a word guessing game with high replay value where the player has to find the letters that make-up a word
chosen at random from a text file that includes thousands of possible words to guess.

- In Chapter 2 you will learn to create a game where the player has to memorize and to play an increasing sequence of colors and sounds, in a similar way as the Simon game that was popular in the 80s. You will learn how to create and generate audio within Unity and change the sounds' frequency, to detect when a player has pressed a button, to generate colors at random, and also to record the sequence entered by the player and then compare it to the correct sequence. Along the way, you will also learn and apply the concept of finite state machine, which is very important in computer science.

- In Chapter 3 you will create a card game where the player has to match cards after memorizing their location. You will also detect and manage mouse events.

- In Chapter 4 you will create a puzzle game where the player needs to move pieces in the right location to complete a puzzle. You will also learn how to easily modify the image of the puzzle to make it your own without changing a line of code.

- Chapter 5 provides answers to frequently-asked questions.

 

If you want to learn how to code in C# while creating 2D games with Unity using a tried-and-tested method: download this book now!

LanguageEnglish
Release dateSep 20, 2018
A Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2
A Beginner's Guide to Puzzle Games: Beginners' Guides, #3
A Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1

Titles in the series (3)

  • A Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1

    1

    A Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1
    A Beginner's Guide to 2D Platform Games with Unity: Beginners' Guides, #1

    ** Buy this book today and create your first platformer game with Unity in no time ** In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programming skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. >> Buy this book now and get started on creating your 2D platformer right away! The content of each chapter is as follows:     Chapter 1, Creating a Simple Level, shows you how to create a simple level for a platformer game including the main character, a mini-map, platforms, cameras following the player, and sprites that you can collect or avoid. Chapter 2, Managing Score, Lives, and Levels, explains how it is possible to manage the score and the number of lives across your scenes; you will also learn how to load new scenes based on conditions, and to also minimize your development time by using prefabs. Chapter 3, Adding Sound and Displaying Values Onscreen, explains how you can add audio to your game, and display and update information onscreen (e.g., number of lives or score). Chapter 4, Adding Challenging Gameplay, shows and explains how to make your platform game more challenging by adding engaging game mechanics (e.g., moving platforms, teleportation, etc.). Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D platform games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). The method used in this book is the same used in the books in the series called "Unity from Zero to Proficiency", a very successful series for which many readers have already given a 5 stars rating, based on the content and the methodology used to teach Unity. After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!

  • A Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2

    2

    A Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2
    A Beginner's Guide to 2D Shooter Games: Beginners' Guides, #2

    In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programming and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player. Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations. Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs. Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects. Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D shooter games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!

  • A Beginner's Guide to Puzzle Games: Beginners' Guides, #3

    3

    A Beginner's Guide to Puzzle Games: Beginners' Guides, #3
    A Beginner's Guide to Puzzle Games: Beginners' Guides, #3

    Newly Edited and Updated Version   Master 2D Puzzle games with Unity Without this book, most people spend too long trying to create 2D puzzle games the hard way. This book is the only one that will get you to create puzzle games, word games, and card games without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to get started with 2D games and implement the gameplay that you need to create entertaining casual games that you could publish online.   What you will learn After completing this book, you will be able to create entertaining 2D puzzle games. Along the way you will also learn to: - Improve your Unity and C# skills. - Combine variables, functions, loops, and conditional statements to create the structure of your game. - Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.). - Create and handle important events such as drag, drop, click, etc. - Change the texture of a sprite at run-time. - Create mechanisms that make it possible for the player to move (i.e., drag and drop) 2D objects, to make these pieces "snap" to a particular location, and to detect when the player has dragged and dropped a piece to the correct location.   Content of the book The content of the book is as follows: - In Chapter 1 you will create a word guessing game with high replay value where the player has to find the letters that make-up a word chosen at random from a text file that includes thousands of possible words to guess. - In Chapter 2 you will learn to create a game where the player has to memorize and to play an increasing sequence of colors and sounds, in a similar way as the Simon game that was popular in the 80s. You will learn how to create and generate audio within Unity and change the sounds' frequency, to detect when a player has pressed a button, to generate colors at random, and also to record the sequence entered by the player and then compare it to the correct sequence. Along the way, you will also learn and apply the concept of finite state machine, which is very important in computer science. - In Chapter 3 you will create a card game where the player has to match cards after memorizing their location. You will also detect and manage mouse events. - In Chapter 4 you will create a puzzle game where the player needs to move pieces in the right location to complete a puzzle. You will also learn how to easily modify the image of the puzzle to make it your own without changing a line of code. - Chapter 5 provides answers to frequently-asked questions.   If you want to learn how to code in C# while creating 2D games with Unity using a tried-and-tested method: download this book now!

Author

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

Read more from Patrick Felicia

Related to Beginners' Guides

Related ebooks

Programming For You

View More

Related articles

Related categories

Reviews for Beginners' Guides

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words