A Quick Guide to Procedural Levels with Unity: Quick Guides, #2
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About this ebook
This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.
In this book entitled A Quick Guide to Procedural Levels with Unity, you will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go
Patrick Felicia
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
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A Quick Guide to Procedural Levels with Unity - Patrick Felicia
Create procedural levels in less than 60 minutes
Patrick Felicia
A Quick Guide to
Procedural Levels
with Unity
Copyright © 2017 Patrick Felicia
All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
First published: August 2017
Published by Patrick Felicia
Credits
Author: Patrick Felicia
About the Author
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland.
He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet.
Patrick has published over 10 books on Unity, covering several key skills such as C# and JavaScript in Unity, 3D and 2D game development with Unity, as well as 3D Character Animation.
Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Conference on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Support and Resources for this Book
To complete the activities presented in this book you need to download the startup pack on the companion website; it consists of free resources that you will need to complete your projects, including bonus material that will help you along the way (e.g., cheat sheets, introductory videos, code samples, and much more).
Amongst other things, the resources for this book include:
All the C# scripts used in this book.
Cheat sheets with tips on how to use Unity.
A library of over 40 tutorials (video or text).
To download these resources, please do the following:
Open the following link: http://learntocreategames.com/books/
Select this book ("A Quick Guide to Procedural Levels with Unity").
On the new page, click on the link labelled "Book Files", or scroll down to the bottom of the page.
In the section called "Download your Free Resource Pack, enter your email address and your first name, and click on the button labeled
Yes, I want to receive my bonus pack".
After a few seconds, you should receive a link to your free start-up pack.
When you receive the link, you can download all the resources to your computer. You will also receive weekly emails with tips on Unity and C# coding, as well as free material (e.g., books) and notifications when new books are published so that you can get them at a fraction of the price.
This book is dedicated to Helena
Table of Contents
1 Reading Files and