Tiny Games for Work
By Hide&Seek and Paulina Ganucheau
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About this ebook
Games for sticky notes and coffee grinds, games for dealing with customers and even games for working from home. Whether you're feeling creative or competitive, silly or energetic, we've got you covered.
“It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive” - The Guardian
Hide&Seek
Hide&Seek is a game design studio based in London and New York. Through a compelling combination of design, technology and cultural partnership, their work re-imagines public space as a place to play and spans multiple platforms: console, smartphone, browser, TV and street. The studio is founded on the belief that play is essential to our health, minds and relationships, and will play an increasing role in the civic culture of the 21st century. They create new games and experiences, curate and support the work of artists and designers through the Sandpit series, design and consult with global brands, and speak at events around the world. The Nature Games Weekend is part of Hide&Seek's own series of social games events over the summer supported by Arts Council England. Hide&Seek are Artists in Residence at the Southbank Centre and recent partners include: Channel 4, BBC, Tate Modern, Warner Brothers, Royal Opera House, Hogmanay Festival and Sony Computer Entertainment Europe. Their work has been recognised by D&D, Creative Review, BAFTA, The One Show, Living Labs Global Awards and Guardian MEGAS. Founder & Director Alex Fleetwood won British Council Performing Arts Entrepreneur of the Year, and Development Director Margaret Robertson was recently named one of the UK's top games designers by Develop Magazine.
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Book preview
Tiny Games for Work - Hide&Seek
TABLE OF CONTENTS
INTRODUCTION
TINY TIPS
THE GAMES
Desert Island Things
Autocomplicated
Thanks Clive
Safe Search Off
Please Don’t Touch the Artwork
Red Bombs
Crossed Paths
Pickpocket
Post-It Towers
Adverticle
Eagle Eye
Gold Medal in Birthday Remembering
Not April Fool’s
Small Talk
Triangulated
Milk, No Sugar
Very Important Inbox
Business And Pleasure
Standing Order
That’s Not a Palm Tree
Spin Me Right Round
The Power of Positive Listening
Footloose
Speechless
Screen Burn
No, You Hang Up!
Dangerous Words
Photocop
Wrong Statement
Whippersnapper
Second Hand Rembrandt
Friend or Foe
Accented Clothing
Business!
2002 Berlin Thunder Season
Punched Whole
In Shape
Space Stealers
Deadly Acquaintances
Stock Take
Folk Etymology
Sounds Like Quite a Shirt
Side Swipe
Secret Singer
Spiralling Out
Eyes Down
Paper Chase
Don’t Draw the Short Straw
One-Liner
You Lose
Last Man Standing
18 Holes
Games Index
HELLO!
THIS BOOK IS NOT DESIGNED TO BE READ IN ORDER.
Skip this introduction and go straight to the games to get playing.
Alternatively, head to the back of the book for a full listing of games by number of players.
INTRODUCTION
GAMES ARE JUST AS POPULAR NOW AS THEY HAVE BEEN FOR THOUSANDS OF YEARS.
It’s sometimes tempting to think of them as a newer cultural phenomenon, but we’ve had some form of them throughout all of recorded history. What has changed is the scale.
When I think about games now, I think about the biggest football matches, the most engrossingly huge videogames. Everything is epic in scale, it’s like all stories have defaulted to being War & Peace.
When I think of some of my most happy memories of games, I think of my childhood. Playing cards at Christmas, standing on the sofa because a Micro Machines race is so tense, inventing a game with a ball, and a bat, and a see-saw in the green behind our house. These games were not more special because of some magical childhood perspective. They were more special because I had the time to dedicate myself to play.
In an era where so much focus is put on how hard we work, and how hard we play, it’s worth remembering two key things: harder is not always better, and work and play are not opposites.