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Tiny Games for Work
Tiny Games for Work
Tiny Games for Work
Ebook75 pages28 minutes

Tiny Games for Work

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Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Work will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional)

Games for sticky notes and coffee grinds, games for dealing with customers and even games for working from home. Whether you're feeling creative or competitive, silly or energetic, we've got you covered.

“It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive” - The Guardian
LanguageEnglish
Release dateSep 20, 2015
ISBN9781472815071
Tiny Games for Work
Author

Hide&Seek

Hide&Seek is a game design studio based in London and New York. Through a compelling combination of design, technology and cultural partnership, their work re-imagines public space as a place to play and spans multiple platforms: console, smartphone, browser, TV and street. The studio is founded on the belief that play is essential to our health, minds and relationships, and will play an increasing role in the civic culture of the 21st century. They create new games and experiences, curate and support the work of artists and designers through the Sandpit series, design and consult with global brands, and speak at events around the world. The Nature Games Weekend is part of Hide&Seek's own series of social games events over the summer supported by Arts Council England. Hide&Seek are Artists in Residence at the Southbank Centre and recent partners include: Channel 4, BBC, Tate Modern, Warner Brothers, Royal Opera House, Hogmanay Festival and Sony Computer Entertainment Europe. Their work has been recognised by D&D, Creative Review, BAFTA, The One Show, Living Labs Global Awards and Guardian MEGAS. Founder & Director Alex Fleetwood won British Council Performing Arts Entrepreneur of the Year, and Development Director Margaret Robertson was recently named one of the UK's top games designers by Develop Magazine.

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    Book preview

    Tiny Games for Work - Hide&Seek

    TABLE OF CONTENTS

    INTRODUCTION

    TINY TIPS

    THE GAMES

    Desert Island Things

    Autocomplicated

    Thanks Clive

    Safe Search Off

    Please Don’t Touch the Artwork

    Red Bombs

    Crossed Paths

    Pickpocket

    Post-It Towers

    Adverticle

    Eagle Eye

    Gold Medal in Birthday Remembering

    Not April Fool’s

    Small Talk

    Triangulated

    Milk, No Sugar

    Very Important Inbox

    Business And Pleasure

    Standing Order

    That’s Not a Palm Tree

    Spin Me Right Round

    The Power of Positive Listening

    Footloose

    Speechless

    Screen Burn

    No, You Hang Up!

    Dangerous Words

    Photocop

    Wrong Statement

    Whippersnapper

    Second Hand Rembrandt

    Friend or Foe

    Accented Clothing

    Business!

    2002 Berlin Thunder Season

    Punched Whole

    In Shape

    Space Stealers

    Deadly Acquaintances

    Stock Take

    Folk Etymology

    Sounds Like Quite a Shirt

    Side Swipe

    Secret Singer

    Spiralling Out

    Eyes Down

    Paper Chase

    Don’t Draw the Short Straw

    One-Liner

    You Lose

    Last Man Standing

    18 Holes

    Games Index

    HELLO!

    THIS BOOK IS NOT DESIGNED TO BE READ IN ORDER.

    Skip this introduction and go straight to the games to get playing.

    Alternatively, head to the back of the book for a full listing of games by number of players.

    INTRODUCTION

    GAMES ARE JUST AS POPULAR NOW AS THEY HAVE BEEN FOR THOUSANDS OF YEARS.

    It’s sometimes tempting to think of them as a newer cultural phenomenon, but we’ve had some form of them throughout all of recorded history. What has changed is the scale.

    When I think about games now, I think about the biggest football matches, the most engrossingly huge videogames. Everything is epic in scale, it’s like all stories have defaulted to being War & Peace.

    When I think of some of my most happy memories of games, I think of my childhood. Playing cards at Christmas, standing on the sofa because a Micro Machines race is so tense, inventing a game with a ball, and a bat, and a see-saw in the green behind our house. These games were not more special because of some magical childhood perspective. They were more special because I had the time to dedicate myself to play.

    In an era where so much focus is put on how hard we work, and how hard we play, it’s worth remembering two key things: harder is not always better, and work and play are not opposites.

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