Muse: The magazine of science, culture, and smart laughs for kids and children

GOOD GAMING

I am a game developer. When my coworkers and I talk about “perfection” in games—whether video or board games, war games or roleplaying games—we don’t mean it in the way you might expect. That’s because no game is the “best,” and experts can’t agree on what that would look like anyway. Take even the most beloved game and you’ll find someone who doesn’t like it. For example, you might find a game too easy, while I find it too difficult. Or you might prefer multiplayer battles, but I want my games to be single player and story focused.

Instead, when game developers use the word perfect, they’re talking about games being “perfected.” And for the people making these games, it’s usually a bad thing if that happens. But to explore what we mean by games being perfected and

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Serge Wich
Serge Wich’s favorite days at work are spent out in the forest, studying orangutans in Sumatra and Borneo or chimpanzees in Tanzania. When he’s not out in the field, he teaches primate biology and does research at Liverpool John Moores University in

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