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Aladdin's Tower: A Role-Playing Adventure
Aladdin's Tower: A Role-Playing Adventure
Aladdin's Tower: A Role-Playing Adventure
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Aladdin's Tower: A Role-Playing Adventure

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You are transported to a magical cave, where the only escape is up the thousand steps of Aladdin's Tower. Behind each colored door, a new challenge: a riddle, a beast, and a prize. Puzzle the enigmatic encounters, defeat enchanted monsters, and ascend up and out of your magical prison in this tournament-style, role-playing adventure!


LanguageEnglish
PublisherAstral Moon Creations
Release dateJul 10, 2023
ISBN9781733591225
Aladdin's Tower: A Role-Playing Adventure
Author

Michael Kellington

Michael Kellington has written adventures for role-playing for most of his life. From early childhood, he has been passionate about the story and devoted to his friends' enjoyment and success. A trial attorney practicing in Southern Oregon for over twenty-five years, he has twin daughters who occupy his heart and time. Michael considers himself a student of history and a purveyor of fun.

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    Book preview

    Aladdin's Tower - Michael Kellington

    Aladdin_9781733591218_Cover.jpgpage_A Aladdin's Tower: A Dungeons & Dragons Adventure for 3 - 5 Eighth Level Characters; By Michael Kellington; Illustrated by Larissa Ezell

    ALADDIN’S TOWER

    Updated EDITION

    Copyright © 2023 Astral Moon Creations

    All rights reserved.

    Hardcover ISBN: 978-1-7335912-1-8

    E-book ISBN: 978-1-7335912-2-5

    Published by Astral Moon Creations

    Medford, Oregon, USA

    Cover Design by Larissa Ezell

    Layout Design BY DEBORAH PERDUE, ILLUMINATION GRAPHICS

    Editing by Plumb Creative

    Www.ASTRALMOONCREATIONS.com

    Table of Contents

    Introduction

    The Rabbit Hole Aladdin's Gem

    Aladdin’s Tower Riddles, Challenges and Rewards

    Red Door: The Puzzle of the 50 Doors

    Orange Door: Riddle of the Eagle

    Yellow Door: Rhyme of the Saints

    Green Door: The Unpickable Lock

    Blue Door: The Riddle of the Ocean

    Indigo Door: Bard’s Conundrum

    Violet Door: Cold Stone

    Golden Door: Locks of Cruly

    Silver Door: Pyne’s Enigma

    Black Door: Deep of Space

    White Door: Aladdin’s Master

    Introduction

    Our party has traveled for weeks protecting a caravan—a long train of merchant wagons, cattle, and camels—bound for other shores. When the wagon team reached the port of Ket, we were paid. The merchants departed on long Viking ships, headed for the northern lands in search of markets, their ships laden with silk and spice from their lengthy overland journey.

    As our group returned up the arduous dirt track toward Ashpalam, the city of our origin, we were surprised to see an army of bugbears, over 300, had made their way just days behind our huge train of treasures. Their chaos and poor leadership had cost them their booty, which had by then sailed north, safe on the icy waves from the bone clubs and stone axes of these monsters.

    We were not so fortunate. A column of bugbears, irritated and bored, headed straight in our direction, and rather than engage with the 100-plus monsters, we wisely stepped off-road into a cornfield, where we went only a few hundred feet before seeing a well.

    The abandoned mine or water well was just a pit, where stairs, covered in leaves and dirt, still spiraled downward. After a 20-foot descent into the dark, cool earth, the clash and tramp of the army above quieted. We continued downward into the dank earth, until a marvelous event occurred.

    After only 30 feet into the root-smelling tunnel, our party is magically transported to Aladdin’s Cave, thisgrotto is so large as to defy description, only parts of it visible at any one time, the walls sparkle with twilight gems, but only one discernible exit, a mile away, a pinhole of light, shining out from the cave’s shadows.

    We now stand on a floor of limestone, riddled with holes and rivulets of cold, clear water. The cave feels cold and wet, and we breathe out steam from exertion and excitement. Behind us, there is no well, no tunnel, and no stairs: only the twinkling walls and

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