Baedric's Labyrinth: A Role-Playing Adventure
By Michael Kellington and Larissa Ezell
()
About this ebook
Explore a ruined castle in search of an evil hobbit and his ill-gotten treasures! From catacombs and underwater tunnels to comfortable cave suites, and ruins of a once-great city, this delightful adventure promises surprise and a little humor for the intrepid party in search of fame, glory, and revenge...
Designed for seasoned
Michael Kellington
Michael Kellington has written adventures for role-playing for most of his life. From early childhood, he has been passionate about the story and devoted to his friends' enjoyment and success. A trial attorney practicing in Southern Oregon for over twenty-five years, he has twin daughters who occupy his heart and time. Michael considers himself a student of history and a purveyor of fun.
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Baedric's Labyrinth - Michael Kellington
BAEDRIC’S LABYRINTH
UPDATED EDITION
COPYRIGHT © 2023 ASTRAL MOON CREATIONS
ALL RIGHTS RESERVED.
HARDCOVER ISBN: 978-1-7335912-0-1
E-BOOK ISBN: 978-1-7335912-5-6
PUBLISHED BY ASTRAL MOON CREATIONS
MEDFORD, OREGON, USA
COVER DESIGN BY LARISSA EZELL
LAYOUT DESIGN & EDITING BY PLUMB CREATIVE
ADAPTED FOR EBOOK BY KELLY BRENNAN
WWW.ASTRALMOONCREATIONS.COM
Table of Contents
Introduction
Initial Encounter
Encounter 1: Sapphire Grotto
Encounter 2: Weird Triangular Portal
Pendulum Trap and the Acid Pool
Bottomless Pit
Portcullis Traps
Encounter 3: Sparkly Cave
Encounter 4: Haunted Cave
Underwater Tunnels (Map)
Octopus’ Garden (4)
Prismatic Stone
Scarlet Mist (8K)
Secret Cache
Tiny Cave (3)
Turbid Swirl
Cleopatra’s Cove (14)
Private Paradise (19)
Secret Tunnel (9)
Encounter 5: Rainbow Lake
Rainbow Lake and Catacombs (Map)
Encounter 6: The Sentinel
Encounter 7: Megacarcinus Magister
Encounter 8: The Catacombs
Casket a
Casket b
Coffin c
Coffin d
Sarcophagus e
Casket f
Sarcophagus g
Coffin h
Sarcophagus i
Bier j
Tomb k
Coffin l
Encounter 9: Secret Cave
Encounter 10: Baedric’s Suite
Baedrics Suite (Map)
Entry/Foyer
Encounter 11: Feast Hall
Encounter 12: Lacuna
Encounter 13: Secret Room
Encounter 14: Library
Encounter 15: Summoning Chamber
Encounter 16: Garrison
Encounter 17: Painted Hallway
Encounter 18: Dining Area
Encounter 19: Drake’s Pit
Encounter 20: Stairway Up
Ocean View
Black Beach
Outside Encounters (Map)
Byeloyarsk (White Cliffs)
Ruins
Keep Tower
Secret Cove
Second Level
Baedric’s Room
Second Level (Map)
Pool
Rec-Room
Laboratory
Private Library
Arboretum
presentationalIntroduction
Once upon a time, only a few centuries ago, there lived a Halfling King named Mohdel who ruled over an enormous castle city on a peninsula known as Soot’s Point. The people of his city were resourceful and inventive, and through benevolent leadership and steady labor, they grew wealthy and comfortable.
One day, an event visited King Mohdel which occurs to Halflings but once a generation, the birth of a child with two distinct, beautiful, thinking seeing heads. It is known that Halflings share giant’s blood; as such they suffer the birth of a tiny Ettin every 100 years or so. The infant was name Baedric Quadoculus, and he was loved and cherished by his doting parents, despite his odd appearance, and early on, cruel tendencies and devious plottings.
Baedric was instructed alongside his older brothers Rory and Betel. The three boys were taught the arts, literature of the day (including memorization of hymns, songs, chants, and poems), geology and geography, a crude form of Euclidean geometry, and languages—common, undercommon, elfin, Ogrish, Dwarven, Hill Giant (and Ettin, in the case of little Baedric, who struggled to get along with his classmates, largely because he tortured them incessantly).
Rory had chosen clerical arts, and he had mastered their mysteries by the time he was a hundred and twenty. Betel was a fighter and born leader; the people loved him. Baedric impressed his tutors by understanding and executing magical spells, which by his 90th birthday included illusions as a forte and some time-oriented spells, although the information gets hazy from here.
Some centuries ago, then, the king passed, and legend tells that Baedric’s followers assassinated Betel, the eldest (and most dearly loved) brother, only hours later. Rory took to flight. Baedric’s twin-serpent flag flew the next morning over the turrets, and the people took to the street in protest and horror over the fratricide, the blatant seizure of the throne, and the demoralizing exodus of Rory, who had been so proud and pompous only days before from the pulpit. Baedric appeared on the tall turret’s slotted rampart, with only a curious smile on both his angelic faces.
That night, a terrible foul wind swept through the city, a stench covered in death, that sought out holes and pipes, sewers, and drains. In the morning, the town had no life. Crows and pigeons lay in the streets; hosts of worms and snails dried in the morning sun, people lay open-eyed dead in their beds. Baedric then spent weeks summoning trolls with wings, giant crabs and sharks, all manner of devilish and demonic things, to populate his newly vacant city.
For years this evil passed un-avenged, and only whispers of Rory’s sightings served to remind the mainland of the outrage committed at Soot’s Point. The devastation of the proud people, and the ruthless murder of Baedric’s brother, stuck in the memories of folks long after the travesty. Rory wept in isolation and gathered all that was holy to him in a crusade of revenge that costs thousands of gold and hundreds of priests.
At an appointed time, therefore, Rory and his clerics called upon the gods to bring down vengeance on the monster Baedric had become, and it came to pass that an ocean wave, formed at the base of the peninsula, gathered height and strength as it traveled, until it crashed down on the castle city fully three hundred feet above the tallest towers in the keep. All was lost. The castle lay ruined in the water, drowned demons and mutilated trolls strewn across the island. Even the peninsula broke—the place is now an island, almost 2000 feet from the shore of the mainland. Rory became blind somehow from the exertion of the spell, but was pleased with his success.
Had he seen what was underneath the castle, he would have been convinced the deed was undone. Tunnels and pathways, passageways from the sheer face abutting the sea, pockmarked the side of the newly formed cliff, sheared anew from the force of the crashing wave. Caverns and winding catacombs lay beyond those cliff-face tunnels, and certainly the dreaded Baedric made his escape there.
Topside the destruction is nearly complete. The castle is ruined, the keep torn in half, with the north face thrown entirely into the ocean, so that its giant blocks can be seen in the morning sun through the clear water of the Southlands Sea. Trolls and other