Victorious Redemption Series
Written by Michael Anderle
Narrated by Caroline Keeler
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About this series
Jasmine is on a mission. The threat from her father is growing stronger, and she must pull together a group powerful enough to end the threat he poses.
The enemy of her enemy is her friend. The problem lies in the rivalries between the various groups in Jasmine's world.
To get around the issue, Jasmine hides her meetings from the pack as she creates allegiances with both friends and enemies of her people.
Tension grows within the pack, and their trust in Jasmine is shaken. All the while, a dark cloud looms in the distance.
In this final showdown, Jasmine must overcome her tendency to operate alone and show her true skills as a leader.
Can she overcome the odds stacked against her and eradicate the end-of-world her father is threatening with his powers of necromancy?
Titles in the series (6)
- Sins of the Father
1
Jasmine is coming back for the man who killed her. After a late night rendezvous with a stranger goes sideways, Jasmine finds herself waking to a man holding a gun loaded with silver bullets. In her final moments, she hears her killer utter her long-lost father's name. Her world should have ended when she tumbled from that seventeenth-story window . . . Instead, she dug herself out of her own grave. Fueled by confusion, Jasmine is lost and alone in the city she once called home. Unable to tap into her Were powers, she will need to rely on her newly-emerging abilities to navigate the seedy underbelly of the city. Who is her father? What does Deshawne Pierce want with her? Who is the strange half-fairy who runs her local tavern? All these questions demand answers. If Jasmine can rise from the grave, surely the truth can, too?
- Pack Rules
2
Jasmine and her grandmother are reunited, which means only one thing lies ahead: Her two worlds will unite. After years of rumor and hearsay, Jasmine comes face-to-face with the very thing her mother warned her about: her werewolf. There's only one way to move forward and find her target. It won't be easy, but Jasmine must be initiated and earn her rightful place. Along the way, she is guided and hindered by strange forest creatures, as well as a neighboring mob who have heard about Jasmine's powers. It all comes down to a showdown when old friends appear and unruly creatures raise their necrotic heads to the world.
- Don't Dare the Dead
3
New powers, a new pack, and an unfamiliar world . . . Jasmine has been thrown head-first into the deep end. She's barely come to terms with her emerging gifts and the initiation into a new pack when she finds herself caught between two warring factions. Weres and necromancers just don't mix. Jasmine's grandmother believes helping the Circle of Peers will help them find out more about what Jasmine has become. Yet all signs point to Jasmine being on the wrong side of history. An opposing pack of Weres warn her away. Adding insult to injury, she is forced to help the man who killed her. All roads lead to a painful discovery that teaches Jasmine there is so much about herself that she is yet to learn.
- Dark Attitudes
4
There's a new Queen in town. Things were quiet for too long. As a new day dawns, a strange visitor arrives at the Nest. The young boy with a vacant look in his eyes and something crawling beneath his skin is there for one thing, and one thing only. To shoot and kill Eddy. The nurses wheel Eddy away, and Jasmine is left to deal with the problem. Strange, white, insectoid creatures with the power to control people's minds appear from the crevices. Aided by her pack, Jasmine gets caught in a territorial rivalry as she races against time to protect her friends from this new threat. Thrown into a whirlwind of investigation in her effort to get to the bottom of a mystery that makes no sense, Jasmine follows a trail that leads her through encounters with old friends and creations of her father's into the heart of the monsters' lair, where she discovers a new enemy. The Queen.
- An Unholy Reunion
5
An unholy reunion. As Jasmine deals with curses and problems caused in the wake of the Queen's departure, whispers grow about her father. Tylindale MacConaugh has returned. Sent across state borders, she finds Eli on the receiving end of a manhunt initiated by Tylindale. Jasmine is forced to protect Eli, angering her father enough to bring him out of hiding. Reunions are not always sweet. Tylindale demands to know where Deshawne is in the hopes of awakening the magical power that granted him immortality. Jasmine refuses, but her father forces her to show him where Deshawne lies tied at the bottom of the lake. A manic fight reveals Tylindale's necromantic powers. He wants Deshawne's power and he'll do anything to get it. Will Jasmine be forced to come around to her father's power-hungry way of thinking?
- The Final Showdown
6
The final showdown. Jasmine is on a mission. The threat from her father is growing stronger, and she must pull together a group powerful enough to end the threat he poses. The enemy of her enemy is her friend. The problem lies in the rivalries between the various groups in Jasmine's world. To get around the issue, Jasmine hides her meetings from the pack as she creates allegiances with both friends and enemies of her people. Tension grows within the pack, and their trust in Jasmine is shaken. All the while, a dark cloud looms in the distance. In this final showdown, Jasmine must overcome her tendency to operate alone and show her true skills as a leader. Can she overcome the odds stacked against her and eradicate the end-of-world her father is threatening with his powers of necromancy?
Michael Anderle
Michael Anderle is the creator of The Kurtherian Gambit series. An inquisitive child, he got in trouble a lot and turned to reading to pass the time. He loved all things science fiction and fantasy and went on to discover urban fantasy and military fiction later on.
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