Mirror World Series
Written by Alexey Osadchuk
Narrated by Jonathan Sleep and Kyle McCarley
3.5/5
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About this series
The clans of both Light and Dark continue their lightning expansion into No-Man's Lands. Reports of violent clashes between clan scouts-both with other contestants and local top-level monsters-fill the pages of game and multimedia news feeds as everyone is trying to win the juiciest morsels of these new territories for themselves.
Olgerd knows that the Dark players still have a grudge against him-and that their rickety truce with the players of Light might be broken at any moment. Then the valleys of the Silver Mountains will fall prey to new invaders.
Olgerd needs to help the Calteans mount defenses for their new settlement. Which means it's time for him to get back into the game.
Titles in the series (5)
- Project Daily Grind
1
The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely, and insecure-Mirror World offers you a chance!" But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Neither will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be. Oleg is doomed to toil away in the recesses of Mirror World's mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
- The Citadel
2
If you're a warrior seeking glorious feats, we need you! The walls of the Maragar Citadel are always in need of heroes! Or are you a wizard in search of forgotten lore? One visit to our Ancient Library will reveal you many a great mystery! Or are you an online player craving excitement? Then you'd better hurry! The Maragar Citadel is rife with adventure-choose one to your liking! Performing deeds of online valor is the last thing on Oleg's mind, though. Neither does he care about any ancient lore. He's never trusted adventure, anyway. Mirror World is no place for the likes of him. Still, he's here to stay-at the demand of Reflex Bank, which has granted him a loan for his daughter's hospital treatment. Which is the only reason he's joined the ranks of the defenders of the Maragar Citadel.
- The Way of the Outcast
3
Mirror World is stirring, about to embrace the new global changes of its map. Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations. Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming. A war is coming to Mirror World. Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him. All he needs to do now is gain some strength.
- The Twilight Obelisk
4
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date, and the Ennan capital city is lying in ruins. In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods. The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire . . . The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
- The Founder
5
For Olgerd, the month in recovery which followed his month-long full immersion stint in Mirror World may have felt like a single day. But while he relaxed in the bosom of his loving family, in-game events progressed in leaps and bounds. The clans of both Light and Dark continue their lightning expansion into No-Man's Lands. Reports of violent clashes between clan scouts-both with other contestants and local top-level monsters-fill the pages of game and multimedia news feeds as everyone is trying to win the juiciest morsels of these new territories for themselves. Olgerd knows that the Dark players still have a grudge against him-and that their rickety truce with the players of Light might be broken at any moment. Then the valleys of the Silver Mountains will fall prey to new invaders. Olgerd needs to help the Calteans mount defenses for their new settlement. Which means it's time for him to get back into the game.
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