Middang3ard Series
Written by Ramy Vance and Michael Anderle
Narrated by Noah Michael Levine
1/5
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About this series
After Jose's untimely death, the Mundanes must step up as the new leaders of the MERC world. However, Jose's shoes are hella big to fill.
To try to lighten the mood, the Mundanes head to the Island to find one of the most precious substances in all of Middang3ard: Ambrosia.
It was, after all, Jose's favorite drink. In an effort to raise morale, they figure, why not throw a party in the fallen MERC's honor?
But the Dark One is already on the Island, hatching deadly warriors faster than orcs eat pigs. What's more, Jose's ghost is haunting the Mundanes. It seems that even in death, he's fighting the evil that plagues Middang3ard, and the legendary MERC has found a way to defeat the Dark One.
But Jose needs help. And the Mundanes have to join him in the afterlife to do it, while simultaneously stopping the Dark One on the Island.
Now Suzuki and his ragtag band of MERCs have to defeat the Dark One both in Life and Death. Will their deaths be enough to get the job done?
Titles in the series (4)
- Never Split The Party
1
There are nine known realms, a world for each race, including dwarves, gnomes, and elves. In the middle rests Middang3ard. Each world knows the others. Each, except Earth. Humans long ago turned their backs on magic, throwing their stock into science and technology, their governments shielding the people from the reality of what was going on elsewhere. So be it. Humans were never very good at getting along with other races anyway. Then the Dark One appeared, threatening to overrun the nine worlds, starting with Middang3ard and ending with the humans' planet. The second planet just went dark, Earth can't stay out of the fight, but can it do anything to save its own future? Now, humans must send elite warriors to Middang3ard to fight, else humans will fight on the shores of their own lands when the Dark One invades Earth. Too bad their elite starts and ends with Robert "Suzuki" Fletcher and his team of Mundanes.
- Late to The Party
2
Who knew tabletop RPG's were training manuals to teach humans about our allies? Robert "Suzuki" Fletcher's on a mission to save to one of his fellow Mundanes who was captured by the Dark One's forces. His teammate is being held in the heart of enemy territory . . . and his HUD gives him a horrible chance of surviving. It's time to level up. Soliciting the help of other more experienced MERCs, the team needs to gain the skills necessary to rescue Beth. Are they up to the task? The problem: Gaining experience in Middang3ard is incredibly, horribly painful. The leader of the Horsemen has a quest that might grant them the experience they need. But can they survive? There are no saved games in Middang3ard.
- It's My Party
3
Against insurmountable odds, the Mundanes have launched a daring rescue for Beth. Luckily, they're not alone . . . the Horsemen are with them. But luck might not get them that far, though. Beth is being held deep within the heart of the Dark One's territory. What if Demons weren't just Demons, but something much worse? Now they've found themselves deep in the Dark One's headquarters, without backup or a chance to retreat. It's all or nothing. And what's worse, the Dark One is preparing to launch a final assault that will destroy all the remaining worlds, including Earth. As if rescuing Beth wasn't hard enough. Do the Mundanes and Horsemen have what it takes to not only save Beth, but also the worlds? All nine of them? Surviving Middang3ard just got a lot harder.
- Blue Hell and Alien Fire
4
The Mundanes finally have a chance to stop the Dark One. Too bad they have to die to do it. After Jose's untimely death, the Mundanes must step up as the new leaders of the MERC world. However, Jose's shoes are hella big to fill. To try to lighten the mood, the Mundanes head to the Island to find one of the most precious substances in all of Middang3ard: Ambrosia. It was, after all, Jose's favorite drink. In an effort to raise morale, they figure, why not throw a party in the fallen MERC's honor? But the Dark One is already on the Island, hatching deadly warriors faster than orcs eat pigs. What's more, Jose's ghost is haunting the Mundanes. It seems that even in death, he's fighting the evil that plagues Middang3ard, and the legendary MERC has found a way to defeat the Dark One. But Jose needs help. And the Mundanes have to join him in the afterlife to do it, while simultaneously stopping the Dark One on the Island. Now Suzuki and his ragtag band of MERCs have to defeat the Dark One both in Life and Death. Will their deaths be enough to get the job done?
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