Myth of the Dragon Series
Written by Michael Anderle
Narrated by Emily Beresford
()
About this series
The time has come. The Mountain calls and she will answer. But Kaylin isn't the only one who can hear the siren song.
An ancient enemy has bound itself to adversaries old and new. This malignant alliance has united to thwart Kaylin's hopes and dreams.
The Mage over the Mountain has her work cut out for her. But this was always about more than the ambitions of one street urchin grown to magical prominence. There is far more at stake than what lies within the Mountain.
This corner of a brutal world still bears the scars of the power that was provoked long ago. If Kaylin's foes' hubris isn't checked, it may start a fire none can douse.
It's time to gather her allies around her for one last push, one final roll of the dice.
The secrets of the Mountain will be delved and her enemies thwarted. Otherwise, everything she's built and all that she cares about will burn.
Titles in the series (6)
- In the Shadow of Ziammotienth
1
Why don't thieves and mages get along? Because thieves remind mages too much of themselves. Thief Kaylin is trying to keep her crew alive in Waypoint, the last bastion of civilization before the remains of a once-great half-elven city in the shadows of Ziammotienth. Many venture out to the ruins. Most do not return. Is Tolan's Doom just a legend, or is it much more? Adventure and intrigue swirl around Kaylin as she fights for her crew and gets into more trouble than she could ever have expected. Her world is changing, whether she wants it to or not. Because everyone has to live . . . and die . . . somewhere.
- The Thief-Mage of Ziammotienth
2
What happens when an Academy dropout joins a mercenary company? Catastrophe! Anarchy! Moral Disintegration! In short you have quite the mess. But for Kaylin, that is just another day in the life as she and her crew fight and plunder under the shadows of Ziammotienth. The young wizard has found a place among the rough and tumble sell-swords and adventurers. But deep down, she fears the secrets within and beneath are calling her deeper than she imagined. But before she can even dream of plunging back in there are debts to be paid, alliances to be forged, and secrets to be rooted out. And that doesn't even cover the fact Kaylin still has much to learn. But pressure makes diamonds, and the beating hammer brings forth shining steel. Can Kaylin survive the process? When monsters abound, from the shrieking harpy to the slithering basilisk, nothing is for certain except the barbaric peoples of Ziammotienth have something to say. Yet, this is the road she chose, and every step she takes is one of freedom and purpose, defiance and destiny. Nothing in life is certain, but that has never stopped Kaylin before, and it certainly won't stop her now.
- The Merc-Mage of Ziammotienth
3
Complications: the things in life that make you late, make you distracted, and Kaylin's world, make you dead. Kaylin-mage and mercenary, thief, and friend. Her policy is to avoid getting caught up in complications, but what happens when they find her? She'd better hope that she has some stout mates to help pick up the slack, that's what. Kaylin does have a good crew, but they are going to be put to the test when it is time to go back into the Mountain. Yes, the Mountain that has loomed so large in her mind, yet has remained out of reach. Now, complications or not, she is going back in to seek something even more precious than gold. Yet, there are rumblings behind city walls, and those rumblings may draw her back to the place that once drove her out. Again, complications. The sinister and insidious schemes of man and dwarf begin to creep in. Some calling her name . . . Can Kaylin find a way to navigate the multiplying treacheries? Or will the vagaries of the human heart hold sway over the fates of thousands?
- The Anarchist-Mage of Ziammotienth
4
Kaylin has been stuck in Waypoint for too long. She's been busy fighting and leading the resistance, and she's set to run her own crew, but that's not much good if she's still stuck in this city. She was made for more than this. Every day, Kaylin feels the urge growing, like an itch in the back of her mind. And the Mountain . . .The Mountain is calling to her. So what's a girl to do but carve her way out of this bloody mess? There's no better way to get where she needs to be than to win the fight. But against an entrenched enemy, winning the freedom to scratch her itch is going to take guts, cunning, and no small amount of recklessness. Good thing Kaylin has an abundance of all three.
- The Rebel-Mage of Ziammotienth
5
The game of kings and conquerors is not meant for a mage to play, much less a thief. Kaylin finds herself neck-deep in intrigues and dark dealings. Those she's getting used to. She was not ready to deal with the added complication of a young and impetuous king. Yet there is something even worse on the horizon, and no one seems willing to see it. On the way to getting people's head out of the sand, Kaylin's got plenty to worry about. Not the least of these concerns is keeping the city she cares about from being put to the sword. And the stirring beneath the mountain is growing. It won't be much longer before the world sees a change. Kaylin can only hope what she has done makes a difference, because if they are not ready when that change comes, what will be left standing?
- The War-Mage of Ziammotienth
6
From the streets of Waypoint to the tower now floating in the sky, everything has led Kaylin to this moment. The time has come. The Mountain calls and she will answer. But Kaylin isn't the only one who can hear the siren song. An ancient enemy has bound itself to adversaries old and new. This malignant alliance has united to thwart Kaylin's hopes and dreams. The Mage over the Mountain has her work cut out for her. But this was always about more than the ambitions of one street urchin grown to magical prominence. There is far more at stake than what lies within the Mountain. This corner of a brutal world still bears the scars of the power that was provoked long ago. If Kaylin's foes' hubris isn't checked, it may start a fire none can douse. It's time to gather her allies around her for one last push, one final roll of the dice. The secrets of the Mountain will be delved and her enemies thwarted. Otherwise, everything she's built and all that she cares about will burn.
Michael Anderle
Michael Anderle is the creator of The Kurtherian Gambit series. An inquisitive child, he got in trouble a lot and turned to reading to pass the time. He loved all things science fiction and fantasy and went on to discover urban fantasy and military fiction later on.
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