Darkwater Series
Written by Patrick W. Carr
Narrated by Danny Campbell
4/5
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About this series
the north?
The kings and queens of the northern continent lay siege to the Darkwater Forest, frantic to contain its evil. But
rumors of gold and aurium have lured deserters and the reckless into its shadow, creating a growing army that can
see in the dark and fight like the gifted. Desperate after the death and dissolution of their greatest ally, Willet and the
rest of the Vigil seek the truth of what lies at the heart of the evil they face. They delve the mind of an ancient enemy
and find an answer far worse and more unimaginable than they had feared.
But while they seek to understand their past and peril, danger stalks the cities of the north, striking at the rulers
of the kingdoms. As Willet and the rest of the Vigil search for answers, the Vigil is scattered with an ever-growing
darkness around them. They must discover a path to keep their land safe or risk losing the world.
Titles in the series (3)
- The Shock of Night
1
When one man is brutally murdered and the priest he works for mortally wounded, Willet Dura, reeve to the king of Bunard, is called to investigate. As he begins to question the dying priest, the man pulls Willet close and screams in a foreign tongue. Then he dies without another word. Willet returns to his task, but the clues to the crime lead to contradictions and questions without answers, and his senses are skewed. People he touches appear to have a subtle shift, as though he can divine their deepest thoughts. In a world divided between haves and have-nots, gifted and common, Willet soon learns he's been passed the rarest gift of all-a gift that's not supposed to exist. Now Willet must pursue the murderer still on the loose in Bunard even as he's pulled into a dangerous conflict that threatens not only his city, but his entire world-a conflict that will force him to come to terms with his inability to remember how he escaped the Darkwater Forest and what happened to him inside it.
- The Shattered Vigil
2
Victory over the dark forces during the feast of Bas-solas should have guaranteed safety for the continent. Instead, Willet and the rest of the Vigil discover they've been outsmarted by those seeking to unleash the evil that inhabits the Darkwater. Jorgen, the member of the Vigil assigned to Frayel, has gone missing, and new attacks have struck at the six kingdoms' ability to defend themselves. Just when the Vigil thought they had quenched the menace from their enemy in Collum, a new threat emerges: assassins hunting the Vigil, men and women who cannot be seen until it's too late. The orders of the church and the rulers of the kingdoms, fearing the loss of the Vigil's members altogether, have decided to take them into protective custody to safeguard their gift. On Pellin's orders, the Vigil scatters, leaving Willet to be taken prisoner by the church in Bunard. In the midst of this, Willet learns of the murder of an obscure nobleman's daughter by one of the unseen assassins. Now he must escape his imprisonment and brave the wrath of the church to find the killer in order to turn back this latest threat to the northern continent.
- The Wounded Shadow
3
The final battle over the Darkwater has begun. Will anything be able to stop the evil sweeping across the north? The kings and queens of the northern continent lay siege to the Darkwater Forest, frantic to contain its evil. But rumors of gold and aurium have lured deserters and the reckless into its shadow, creating a growing army that can see in the dark and fight like the gifted. Desperate after the death and dissolution of their greatest ally, Willet and the rest of the Vigil seek the truth of what lies at the heart of the evil they face. They delve the mind of an ancient enemy and find an answer far worse and more unimaginable than they had feared. But while they seek to understand their past and peril, danger stalks the cities of the north, striking at the rulers of the kingdoms. As Willet and the rest of the Vigil search for answers, the Vigil is scattered with an ever-growing darkness around them. They must discover a path to keep their land safe or risk losing the world.
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