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Ep 106 - How to Grow and Learn Fast as an Indie Dev

Ep 106 - How to Grow and Learn Fast as an Indie Dev

FromIndie Game Movement - The podcast about the business and marketing of indie games.


Ep 106 - How to Grow and Learn Fast as an Indie Dev

FromIndie Game Movement - The podcast about the business and marketing of indie games.

ratings:
Length:
57 minutes
Released:
Jul 20, 2018
Format:
Podcast episode

Description

If there is at least one thing that any indie dev wants, it's probably to grow fast. However, growing fast still comes with many risks and challenges. Knowing what to do (and not to do) can save time, money and frustration, but sometimes you just got to plow through the obstacles ahead to learn what you need to get the game completed. This is nothing new for Dave Oshry of New Blood Interactive, as he shares the risks he took and the experiences he learned from to get his games to market in a reasonable time frame.
Released:
Jul 20, 2018
Format:
Podcast episode

Titles in the series (100)

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community. Between the years of his experience and interviews with respected industry veterans, you’ll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more. All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketing. Hit subscribe and get ready to become part of the indie game movement.