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Making CO2 Emissions From Buildings into a Game, Professor John Petersen PhD Ep19

Making CO2 Emissions From Buildings into a Game, Professor John Petersen PhD Ep19

FromHow to Save the World | The Psychology & Science of Environmental Behavior


Making CO2 Emissions From Buildings into a Game, Professor John Petersen PhD Ep19

FromHow to Save the World | The Psychology & Science of Environmental Behavior

ratings:
Length:
64 minutes
Released:
Jun 1, 2021
Format:
Podcast episode

Description

If you work on buildings in any way - getting people to save energy, green architecture, decarbonization - or even if you’re just keen on gamification design for the planet this episode is for you. We are going to be chatting with one of the world’s foremost experts in psychology, technology, and the design of how to get people to save energy in buildings. His name is John Petersen. He’s a professor of systems ecology at Oberlin College and author of multiple really interesting papers on the gamification of displays of data and he also created environmentaldashboard.com 
His experiments have gotten up to 56% reductions in electricity - using an interesting combination of digital wall screens, colored lights, a competition, an animated squirrel that shows emotions depending on energy use, and a systems-thinking approach showing the individual’s impact in the context of the community.
John joined us for our monthly Fitbit for the Planet video hangout for this episode. Sign up to join the live group calls at katiepatrick.com/fitbit. Read the blog article about this episode. 
Follow Environmental Dashboard 
Get in touch with Professor John Petersen 
Get a copy of How to Save the World on Amazon 
katiepatrick.com 
Twitter @katiepatrick 
Instagram @katiepatrickhello 
Contribute a monthly donation at patreon.com/katiepatrick to help me continue to make these episodes possible. 
Thank you to Jordan, Nader, Mike, Gary, Alex, Ben, Dee, and Ian for contributing! Xx
Released:
Jun 1, 2021
Format:
Podcast episode

Titles in the series (80)

What *really* gets people to take action for the planet? Environmental engineer, designer, and author, Katie Patrick, takes you on a wild intellectual journey into the heart of the environmental psyche. Katie hunts down the latest behavioral science literature from top universities such as Harvard, MIT, and Stanford to unearth the evidence-based teachings you can use to get more people to adopt your environmental campaign, product, or behavior. Warning: Best for deep sustainability nerds. Sign up for Katie's free course on climate action + gamification design at http://katiepatrick.com.