80 min listen
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
ratings:
Length:
84 minutes
Released:
Feb 28, 2020
Format:
Podcast episode
Description
Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more! Things we discussed: Game Maker's Toolkit How (And Why) Spelunky Makes its Own Levels The Two Types of Random Michael Brough's Imbroglio "brog" Characteristics of Games Playing at the World Sid Meier's Psychology of Game Design Geoff Engelstein's "pink noise" talk Roguelikes, Persistency, and Progression Let's Game it Out YouTube channel The Best Games from GMTK Game Jam 2019
Released:
Feb 28, 2020
Format:
Podcast episode
Titles in the series (100)
13: Procedural Storytelling with Tanya X Short: Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend... by Eggplant: The Secret Lives of Games