30 min listen
Ian MacLarty (JUMPGRID) & working as a solo developer
Ian MacLarty (JUMPGRID) & working as a solo developer
ratings:
Length:
29 minutes
Released:
Feb 23, 2019
Format:
Podcast episode
Description
Ian Mclarty joins us again to talk about his latest game JUMPGRID a fast paced puzzle game that features a combination of quick fire action gameplay, sort of a plays a bit like Pacman but with teleporting. With a kicking soundtrack and cosmic level design JUMPGRID looks like it's a big departure from Ian's last game Dissembler but things might be closer than it seems. We first spoke to Ian on Episode 96 of the podcast so you check out that if you're interested in learning more about how he makes games.
Developing a game by yourself is something that many indie developers are choosing to do but in a new article by Brendan Sinclair, Joakim Sandberg, developer of Iconoclasts says that solo development may not be all it's cracked up to be. We dig into the difference between solo game development and isolated game development and why one is preferable to the other.
Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week.
SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Developing a game by yourself is something that many indie developers are choosing to do but in a new article by Brendan Sinclair, Joakim Sandberg, developer of Iconoclasts says that solo development may not be all it's cracked up to be. We dig into the difference between solo game development and isolated game development and why one is preferable to the other.
Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week.
SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Released:
Feb 23, 2019
Format:
Podcast episode
Titles in the series (100)
Old School replays, Destiny Year Two, eSports, and Video game adaptations by Lightmap - Conversations with video game creators