30 min listen
Ash Ringrose (Moving Out) & Keeping games going after launch
Ash Ringrose (Moving Out) & Keeping games going after launch
ratings:
Length:
38 minutes
Released:
May 2, 2020
Format:
Podcast episode
Description
Moving Out is cooperative chaotic local multiplayer game where you fling, chuck and heft household items into a moving truck with hilarious results. Ash Ringrose founder of SMG Studios shares how Moving Out was made and the challenges and benefits of working with an international team, including Worms developer and publisher Team17.
Keeping players engaged and playing your games is one of the biggest challenges of any developer, and this week digital storefront operators Valve released some tips on how to keep your game thriving long past it's release date.
Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer.
Thanks to Salty Dog Sounds for some of our promo music.Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Keeping players engaged and playing your games is one of the biggest challenges of any developer, and this week digital storefront operators Valve released some tips on how to keep your game thriving long past it's release date.
Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer.
Thanks to Salty Dog Sounds for some of our promo music.Support the show: https://sifter.storeSee omnystudio.com/listener for privacy information.
Released:
May 2, 2020
Format:
Podcast episode
Titles in the series (100)
Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games by Lightmap - Conversations with video game creators