34 min listen
The Sausage Factory: 369 – Schildmaid MX by HitP Studio
The Sausage Factory: 369 – Schildmaid MX by HitP Studio
ratings:
Length:
88 minutes
Released:
Dec 22, 2021
Format:
Podcast episode
Description
Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX.
Most games have you dodging bullets, not collecting them!
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode369.mp3
Music is by Mudprints Music and can be bought from here:https://mudprintsmusic.bandcamp.com/album/schildmaid-mx-original-soundtrack
1. Title Theme2. Expendable Blockade3. Game Over Theme
The Sausage Factory 369 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Most games have you dodging bullets, not collecting them!
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode369.mp3
Music is by Mudprints Music and can be bought from here:https://mudprintsmusic.bandcamp.com/album/schildmaid-mx-original-soundtrack
1. Title Theme2. Expendable Blockade3. Game Over Theme
The Sausage Factory 369 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Dec 22, 2021
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory