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Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

FromThink Like A Game Designer


Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

FromThink Like A Game Designer

ratings:
Length:
86 minutes
Released:
Apr 23, 2019
Format:
Podcast episode

Description

Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge.
Released:
Apr 23, 2019
Format:
Podcast episode

Titles in the series (70)

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.