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Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

FromThink Like A Game Designer


Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

FromThink Like A Game Designer

ratings:
Length:
87 minutes
Released:
Jan 23, 2019
Format:
Podcast episode

Description

Mark Rosewater head designer of Magic: The Gathering. Mark is one of the most prolific writers on game design, including his long running column, “Making Magic.” We discuss what it’s like working on Magic, with its millions of fans and decades of content and how this can apply to building your own games with similar goals. Mark taught me more about game design than any other person and he has a lot to teach you too!
Released:
Jan 23, 2019
Format:
Podcast episode

Titles in the series (70)

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.