94 min listen
#238 Round Table on How Different Game Mediums Handle Edge Cases
#238 Round Table on How Different Game Mediums Handle Edge Cases
ratings:
Length:
57 minutes
Released:
May 12, 2020
Format:
Podcast episode
Description
Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn’t see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.
Released:
May 12, 2020
Format:
Podcast episode
Titles in the series (100)
#6: Running a Game Company. With Uwe Eickert: This week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of Uwe’s projects including Conflict of Heroes and 1775. Also covered is how and why he got into the business, ... by The Game Design Round Table