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#238 Round Table on How Different Game Mediums Handle Edge Cases

#238 Round Table on How Different Game Mediums Handle Edge Cases

FromThe Game Design Round Table


#238 Round Table on How Different Game Mediums Handle Edge Cases

FromThe Game Design Round Table

ratings:
Length:
57 minutes
Released:
May 12, 2020
Format:
Podcast episode

Description

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn’t see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.
Released:
May 12, 2020
Format:
Podcast episode

Titles in the series (100)

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.